I am running it in 2017 as there's a few areas in the code that points to it needing to be that. Even changing those lines to point to 2018 will throw up an error, so itll be coded in somewhere else aswell I think. Does the mel need to be added if its a Plugin file? From what I can see a lot of plugins just exist as MLL's…
Heres some simple code to toggle xray, it's not want you wanted but does the same job (unless you wanted transparency thats on 50$). Let me know if you want me to explain it but it should be relatively straight forward. Ill post the code for the material switching later on or probably tomorrow. string $sel[] =`ls -sl`; for…
Hey Mr Bear, check these out. Medieval Lives http://topdocumentaryfilms.com/medieval-lives/ The Templar Code http://topdocumentaryfilms.com/templar-code/ Inside The Medieval Mind [ame] http://www.youtube.com/watch?v=4QcQWhqIQfw&feature=player_embedded[/ame] Gladiators Back from The Dead. (Not Medieval, still awesome)…
i think you can just replace those "<=" comparisons with "<=". as that documentation page reveals, that's an assembly instruction, and your code isn't assembly so it's sort of useless anyway. what i think has happened is that your code was posted on a website that processes plaintext in a way to make it not interfere with…
Had a look at the raymarching tutorials by Ryan Brucks here: http://shaderbits.com/blog/creating-volumetric-ray-marcher Got some pretty decent results, still have some features to add and some kinks to iron out. I don't really have any experience coding HLSL shaders, so understanding the code came fairly slowly :neutral:…
Blueprints are awesome! I dont think there is a shame in using that over code :) I have a friend who's the kind of guy that starts coding neural networks in his free time "because its fun" and he uses blueprints almost exclusively in UE4. so if its good enough for him I think its good enough for rest of us haha :) as for…
for quick editing I used: Metapad > SCITEFlash > SciTE > Notepad++ I notepad++ on all newer computers I installed because it has the most features, but I like editors like metapad for beeing so simplistic and for example making the window opaque or the favourites. When I had to work a lot with XML files I switched to SciTE…
Hey everyone, I’m a bit stuck with the retopology of a model I’m working on. So far, I’ve always kept my retopology fully quad-based. But recently I’ve been looking at works from pro artists on ArtStation, and I see that they often mix in a lot of tris/quads. Especially in dense areas, I notice many faces being built with…
Apologies, folks, I've just seen your messages now. The head modules as blendshape targets - do you really think so? I know basically zero about the MTMobile Framework or the 3DS, so I don't have much to stand on here, but... that seems (to me) like a far more complex way to store the targets than just as part of the…
Hi Y_M, happy that you find that stuff interetsing :) . To be honnest everything in those my material is pretty simple. Here are the main steps of that Overwatch Fanart : I always start just with the layout, working on what I call "naked material", the layout is never final but help me to find the level of detail I want…