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Re: Orc Blademaster from Warcraft
Reply by
Andy_CKH
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Aug 2012
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3D Art Showcase & Critiques
Here are the construction shots. He uses 14893 tris, and has diffuse, spec, normal and alpha maps, each 2048x2048.
Re: Sketchbook: HauntingWhispers
Reply by
HauntingWhispers
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Oct 2013
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Digital Sketchbooks
Update on the gun: probably gonna tweak some stuff a little more... Again, no lighting in this scene. Everything baked in the diffuse.
2 results
Re: [WIP] Cantina
Reply by
Outline
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Sep 2012
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3D Art Showcase & Critiques
Re-textured the walls with a new UV layout and diffuse. Thinking I may fix up the corner columns a bit.
Re: PETROL/BLOOD Manutegol
Reply by
manutegol
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Jul 2014
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Petrol/Blood
Here is the pilot low poly textured version :) 60000 tris 3x2048x2048 diffuse, normals, gloss, spec maps Continue...
Re: Futuristic scifi building [CryEngine3]
Reply by
Comeback Kid
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Aug 2011
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3D Art Showcase & Critiques
Is most of your diffuse just information from the AO and normal? There's such nice subtle gradients and shadows, any tips on texturing?
3 results
Re: quick glow map question...
Reply by
Xenobond
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Sep 2006
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Technical Talk
http://www.morphographic.com/Diversions/MaxPlugins/Diversions_3DMAXPluginsCompositeMode.htm That map plugin will composite the glow map onto your diffuse and display it in the viewport.
3 results
Re: Another Chesterfield Sofa
Reply by
pepp0r
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Sep 2010
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3D Art Showcase & Critiques
Update :poly121: i made a new Colorspec (a bit warmer) and a new Diffuse (a bit darker and a bit more desaturate)
2 results
Re: Alien Female Character and Scene
Reply by
Pogo_Daddy
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Oct 2010
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3D Art Showcase & Critiques
I have till October 15th to model, sculpt, and teutre (diffuse, normal, and specular). I'm currently at 5786 tris.
Re: First Real Character - Hamadryad Servant
Reply by
jakelear
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Nov 2009
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3D Art Showcase & Critiques
New topology with bake, 1680 Triangles Going to take it back to zbrush and do some fine details, and then redo the diffuse.
3 results
Re: Unreal 3 editor import problem
Reply by
sprunghunt
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Dec 2008
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Technical Talk
Does the box have a bitmap in the texture? Something in the diffuse slot? Missing these things can cause problems - but not usually crashes.
2 results
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