Observation is a foundational skill honed over many years. As an example at art school our professors were sticklers for fine art tenets amassed over centuries of learning, wasn't even allowed near an easel until our collective both life and plein air drawings were met with approval. Human anatomy is extremely challenging…
So following on from my AMA post a while back a lot of Polycounters have contacted me and asked for folio critiques. Most of those asking for help were students or graduates and there were a lot of similar problems with their current folio. So, I thought I’d take some time to share some insights here. The purpose of a…
Hey all, I was wondering if there are any comprehensive guides on creating game level environments from start to finish? I'm pretty brand new to the subject and it's techniques. Here's some examples of the kind of environments I'm hoping to make,…
Hello! I'm Chris, Head of Art at a London-based game studio Preloaded. We make games such as... ZoMT http://games.adultswim.com/zomt-action-online-game.html The End http://www.playtheend.com/ Axon http://www.kongregate.com/games/ExploreWellcome/axon and our latest 3D adventure: Super Sight…
Hi all, My name is John Humphries. I am a 3D artist and am seeking paid freelance opportunities. I have over 13 years experience in the games industry and have been Lead Artist, Lead Environment artist and Lead Technical Environment artist during that time. What services can I provide for you ? Level design and whitebox…
As we move to that ever higher polycount it seems that some companies have a problem keeping up. So often i have seen some lovely character concepts, with style and feeling but with very little detail and much too much room for interpritation being used to help the hapless character artist make that 2 million poly…
I think the process that he describes goes like this: 1. Render out a basic skylight image of your object - Example 2. Delete the skylight from your scene. Apply a material that has a high specular to your object. Through Render Elements get an image of your spec highlights - Example 3. Take the two images into photoshop…
The first thing that jumps out at me when looking at this is that it doesn't seem like there's underlying structure in this guy's face. The general landmarks are there -- eyes, nose, mouth, etc. -- but there's no indication of bones and general structure below the surface to hold them in place. Everything seems to flow…
Hello. I'm learning 3D modeling. Unfortunately, I have
a problem and I don't know how to fix it. Designs a mug. If I have a flat object, I project it
onto surfaces and I extrude it. Example: But if I have a 3d object I can't do that. How can I bend an object on a cylinder. Thingiverse example: Can it be done in some…
poopipe thanks for the comment . We don't use Unreal. I am still not sure I understand it completely . How would it work in a PC game for example ? Would those huge textures need to be stored in system RAM , while loading parts to vidocard on the fly ? Isn't it going to give some micro fps drops ? Or not anymore with…