hey cool stuff! Yeh I think if you modeled more out on future models it would pay off. Painting in normals I would only do for the "walther" logo and things like that.
good job. this would fit great in an art bundle. it's good you've excluded company logos and insignias, it'd be risky making profit from it otherwise. i believe a design need to be 10% different for legal reasons.
Klawd i Built a unlit, Transluce Material with a Fresnel and a opacity. but i dont want, that my logo got the opacity too :/ maybe you can show me your Material Graph in Unreal ? :)
Fantastic texturing, as always. I know you can't talk about TB3 but, I can't wait to get my hands on it. Renders are fantastic. If it weren't for the TB logo I'd assume offline render.
Hey @lotet thanks, I'm glad to hear that! I'll look into maybe coming up with a logo or something cool looking to replace those copyright labels on the bottom. Again, your feedback is really appreciated!
Contact me by email at david@sanhueza.com for prices and availability. Let's make some great art together! Logo design: Best regards, David L. Sanhueza Digital Artist Portfolio: https://sanhueza.artstation.com/
Here it is the diffuse, WIP update, still have to add logos. crits please. This model will be pretty small on screen its for command and conquer tiberium wars. How long should it take to do the texture? (:
Congratz, but to be frank you got there without any help. Your work speaks volumes as pro work. ....now see if you can sneak a Polycount logo onto the side of a (insert item here)...
Logo for a project I'm doing with my bf and a photo study. Will probably do a b/w version as well, though I think I may just go to skulls for a while next haa.
Sifi shipping crate ;) Graphics and logos created by Michael Scala https://www.artstation.com/artist/brushattack See more here! http://polycount.com/discussion/174388/sifi-shipping-crate/p1?new=1