His top lip should be extending to about the same level as his bottom lip, for the most part. Example: Also, the tip of his nose needs to be moved back and rounded off a little more. Nostrils might need to be defined a little more as well.
Haven`t been posting the past few days because i`ve been having very little time to update this model. I might actually have to extend it for another week because I have only put around 3-4h on it
What I see generally is that many people would sculpt with Dynamesh to some extend, and then they'd duplicate it and Zremesh it to generate a low poly. This low poly is the one they would subdiv further and project what they have onto it and would no longer touch Dynamesh anymore.
Yeahh he is right. Windows 7(i guess that is your OS) comes with DX11 even though your graphics card does not support. Yours is DX10. It shows you 2287 mainly because it extends video memory to the installed memory on your computer.
@RJ If you're not going to give constructive criticism, please don't post. @Erich I understand what you mean, I'm going to go back in and shrink her head, and extend her legs. My teacher gave me the same basic crit.
It can't pack anymore because that shell is too large. Basically, the next step would be to scale everything up and try packing again. However, it can't scale up the shells because that shell already extends from one end of the uv sheet to the other.
Wow, I wonder if this is something art school induces. I had an almost identical concept that I did when I was studying, with the buildings built into canyon faces and the circular landing pads extended out on cantilever structures. Cool! I like it! :D
Something new im working on, a small robot to accompany a character im designing. Im still working on the body paneling, and I haven't yet modeled the tentacle pinchers that extend and retract into the body. Also,the main head/body spins freely around the center.
Don't forget to extend that to the rest of her as well. Right now you've got the broad strokes settled, and have gone straight to the detailing like the bits of trim, stitching on the bag, etc. Try to nail the medium frequency forms first. Lookin' forward to the updates. :)
That re-touch also shows a lack of "puff" underneath the eyes. You've got the markings but you need to put above the line out. You also need to bring it a bit further around (that image above shows that the puffiness extends to right underneath the eye).