I second what was said but I also suggest making a scale figure to use in your scene while working. Your scale is all over the place the window or doors either seem small or the bricks in your textures are massive. Other then that keep it up and I def think you should get rid of the grime cards for the vertex painting in…
This is my High Res sculpt of some warn down/weathered bricks for what would be an (Aztec/Mayan) temple. I am testing a new workflow. And if you are wonder there are 61 bricks that I hand sculpted haha yah I went a little crazy on the number but it should tile pretty nicely with not a lot of repeating. Not to mention when…
This is top notch work. I love all the time and love in such a small scene. It really shows off your skills. Keep it up! The can and tire adds some nice color to the scene, but I think it could use a bit more somewhere, it is a bit gray overall. Maybe add a little color to the bricks? It's not very often you see totally…
gj! now make a normalmap for those bricks, make a lowres and import the whole piece into oblivion crits: the ledges could use some more polys maybe? and yeh, a bump for those bricks would help i think. the arches could prolly need more curvature as well me thinks.. I like the stuff going on in the middle there, but it…
You're very helpful Eric, thank you! That was pretty much what I had in mind. I was thinking to model the stone wall -> map the brick texture to it -> place 3D-Bricks along the edge to hide seam/add variation and breakup silhouette -> ZBrush damage pass on the plane between the two outer wall faces to get a unique normal…
is it just me or does that puddle look like a figure? I thought it was someone's shadow at first.(creepy) :) Lighting of the last shot looks better but I think the close up bricks are taking too much screen space. the focal point is too small compared to the close up of the brick wall. I was wondering are you working from…
These days, almost anything really. It's so very easy to throw alphas together in Zbrush to create whatever details we want. And walls... it's so easy to sculpt a few bricks and then rotate/arrange them for normal baking. [ame=" https://www.youtube.com/watch?v=HObnyzqZscg"]it's so easy to make a quick sculpt of a couple…
Thanks! In every 90° Step i have waited that there are no persons moving in front of the lens and then i did the shot. The Tripod is masked out and the shadows are retouched in Photoshop. The Panorama "Media Park" has killed me with large Shadows of the Tripod. And this little Bricks on the Floor....Was much work to…
Ok sweet. This is sort of a ZBrush question so instead of starting a whole new thread I might as well ask. Since I have to split all of my ztools into separate subtools I haven't been able to move each brick on their own even after giving them their own polygroup. I just want to give some bricks depth. Edit mode is off, so…
the walls yeah thats an on going issue, I did a tutorial on vertex texture painting in UDK thinking I paint plaster on bricks and you're right it does come off flat, although I thought I did a good job with my tileable bricks, even used a uv offest node for parallax mapping to make them pop out that bit more? Yeah I rushed…