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Do you have experience of working on a high quality title as a Lighting Artist? If you do and have practical knowledge of lighting game levels using Unreal Editor, please contact me to discuss a contractual role with a AAA company!
For AAA that should be it, since they have their own engines. Mostly LOD work, modelling, UVW, Texturing, Lightmaps keeping in mind texture budgets, texel density stuff and or if the model will be animated so keeping it functional.
I have to agree with you here. Even if they did integrate it completely it would still be a eh engine as it is. And I highly doubt that they will put the resources into making it a AAA engine. But we can hope! :D
Kanga, I'm not sure I understand the remark. I run a studio with artists who have worked in the industry for over 10 years and have a string of AAA titles to their names; That's not considered a professional artist?
That all depends on the nature of the game. You can easily create puzzle games and other, simple, retro style games in a couple months. sure, not a 'profound' AAA title experience, but those are still games.
fuckin AAA works in the last few pages you guys, you do rock it :D first time poster in this thread here, bomb it with crits :P still wip tho, bear it in mind
Ha! Yea me too. I got the bright idea to quit my small studio job to pursue a AAA studio. Alot of good that is doing me with news like this every other week...
Looks good!, really liking some of the multi screen/room and big picture discussion im seeing around this too. Happy to see quality AAA gaming moving in new less static directions.
I don't know how light this possibly can be, but you can see if the vendors that this site gets these AAs from has AAA batteries of this type. https://www.inventables.com/technologies/usb-rechargeable-battery