There's a lot to unpack here... Starting with the game engine. Its linage goes all the way back to the first game in the series. The engine's evolution has been influenced by a variety of factors but the niche focus of the games has a lot to do with why the internal systems are the way they are. Over the course of it's…
hey for the folds, did you already try the cloth simulation options you have in zbrush? might be a good try to get more realistic looking folds https://www.youtube.com/watch?v=95MXwIp108k
This is my grooming project for REPLIKR from New Zeland - https://www.replikr.com/ which I did in Unreal Engine 4 with help of the groom plugin and Ornatrix alembic from Maya. Render time 13h for 2626 frames. Sampling - 1 Spatial и 32 Temporal AA. Hair Count:Baby - 548, Main - 74 151, Ponytail - 19 957 Will make more, when…
Questions are totally cool. Probably your Viewport Config is set to a low resolution for Texture Maps: http://help.autodesk.com/view/3DSMAX/2019/ENU/?guid=GUID-502A94D2-0037-407B-95BC-6CD90067740B Which version of 3ds Max are you using? Can you show a screenshot of the strange downscaling?
Managed to do some Bifrost learning. Original Thread here. https://forums.autodesk.com/t5/bifrost-forum/procedural-partly-deforming-pipe/m-p/9501074/highlight/false#M2132 Special Thanks to Maxime! https://youtu.be/rXzqYRhATxs
All the default images are stored in the /program files/maya 2018/ folder in various subfolders. However I think the UV checker texture is actually a procedural shader. So you can't just swap it for a texture. You can change some of the values for the checker pattern by clicking on the options square next to checker map…
Depends on the tris count. From what I know an environment for an AAA fps game like rainbow six has around 3-4 millions tris without characters. For platforms games I really don't know. But I think the tris count is higher now. I mean I can render in real time with GI a landscape with 33 millions tris at around 15-20 fps…
Yes, the third method is definitely what i was looking for. when browsing about it, i didn't find any videos about this method using 3ds max, i know that 3dcoat does that since there are a lot of them in youtube about it. https://www.youtube.com/watch?v=9Q0vckYeKPE&t=951s but i was just looking for a way to do it in…