If you want the edges to tile seamlessly, simply free transform the shapes you're working with beyond the Photoshop canvas by about 25 to 100 pixels on each side. Once you're done with normal detailing, you simply load the flattened normal map (e.g. save as Targa) into DDO with/without a mesh to preview it on. Additional…
I've been seeing my optometrist recently, and according to one of the tests (staring at a black screen with random red and green diods), my left eye is about 25 % worse at seeing greens than my right one and all the colours I see through it are a tad warmer as well I don't notice it much unless I'm trying on intention…
we just recently switched from Rogers to Teksavvy because teksavvy now offers cable ( no dsl in my area). Pretty happy, great customer service, much cheaper than everyone else, no bandwidth caps, AND gettng much faster connection than advertised. Paying I think 44 dollars for 15mb getting around 25-30 down. :)
Willow, Krull... both great movies. Conan the Barbarian, and to a lesser extent the Destroyer, are pretty great fantasy movies as well. I recall watching a movie called the Sword and the Sorcerer when I was young (maybe 25 years ago) and thinking it was pretty great. I watched it again recently and wasn't so impressed with…
I was testing this out yesterday. Looks like the maximum polycount per object is 80 million. I dynameshed a sphere then subdivided to 74 million and had a 25 million poly subtool with it. It was a little slow, but I was making major changes with the ClayBuildup brush to push it. I don't plan on making major changes at that…
Never unwrap the whole tread as one single strip. Overlap and share parts of it, if you have 25 sides, overlap 5 times 5 for example, and just make sure that section tiles well. You will NEVER notice it tiles (it all looks the same, and it's pattern after all), yet you will be able to do a much better and more efficient UV.
I'm at a small studio (20-30 range) and we have people as young as 25 up to their mid 50s with our average age probably being in the mid 30s. I've heard of studios being weary of age (on both ends of the spectrum) but in my personal experience it just comes down to your ability to fill the role and how you fit into the…
Milkshape will limit abilities Milkshape will limit abilities repeat the above sentences 10 times Working only with triangles in fixed 2d viewports (in $25+ software!) is not very fun. Parting with Milkshape was one of the best things i've ever did, and who says you need to click every button on the screen in Blender? p.s.…
better? lol jokes aside yeah I wanted to define the shapes so that you can see whats going on, as you can see by hulk version here its easy to add extra flesh and mass on top once youve got the anatomy to play with. also just make his head 25% smaller and he looks huge haha.
Maybe part of Vig's concern (about wading through pages of comments) would be addressed by putting the date in the title (like at Tweak). Sketchbook - Name - Date it was last updated EG: Sketchbook Kary: Feb 25, 2008 With that you have a sense of the last time art was added, if the new posts are after the date in the title…