I have the same situation. My config AMD PhenomII X4 955 3,2Ghz 8Gb RAM and Maya lagged on 200-500k polygons. And selecting different object very slow. But on Softimage I work with 15 000 000 polygons and softimage not lags. I think this problem in Radeon's videocard. Sorry for my english.
Klunk beat me to a solution. :smile: I like to use modifiers, and since VC are just another mapping channel, you can use UV modifiers to edit them. ( newColor = [1.0,0.0,0.0] uv = uvwmap length:0.0 width:0.0 channel:1 utile:newColor.x vtile:newColor.y wtile:newColor.z addModifier selection uv
)
I don't know how legit this link is but it's pretty cheap and says student copy for 13 months as far as I know: Autodesk Creation 2010 I used google and put in: "win a retail copy of maya 2010" so look for a contest of some sort to win a copy if your in dir need.
i had this problem. Create a shorcut for the C:\UDK\UDK-2010-02\Binaries\UDKLift.exe. Right click the shortcut and select properties. Then in the target box under the shortcut tab add "editor" at the end of the text. It should look something like this. C:\UDK\UDK-2010-02\Binaries\UDKLift.exe editor
Hello all, I'm currently hunting for 3D models that are free for use for educational purposes. More specifically a human and a horse, muscular and/or skeletal. So far I've found this plug-in for Maya for the human skull: http://www.creativecrash.com/downloads/applications/3d-apps/c/bonelab Anyone tried using this yet?…
So I rolled back to December of 2010 and lightmass works for me if I attempt to render using 12/2010. My level won't load and my package is screwed which is frustrating because I'll have to reassemble everything but whatever...I'll just deal with it. I'm an adult, I can handle it. p
100 to 200k/year? Us? No. For a beginner (and again this really depends on where you are globally) you are going to be looking at 25-40k starting. *edit* I just realized you were asking about a 100 or 200 person sized company, not thousands of dollars. Well I hope my response helps anyways.
Lerp which takes the inputs of your two nodes or textures and a constant one vector with a value of 0.5 should do the trick. You can modify the constant one vector for how much you want to screen A value of 1 means that A is now 100% transparent/opaque and a value of 0 is B 100% opaque.
Hey guys, A friend of mine is having a problem with his characters mesh in UT3. All of his edges appear as hard edges in UT3 and there doesn't seem to be much information on this problem. His edges are all 100% softened on export from Maya, and all seem to be 100% hardened when imported into UT3. Any ideas?
The Odeon in Brighton in the UK is 100% digital projectors, they have a advert before the film saying so, so I wouldn't be surprised if most larger cinemas are switching over to 100% digital. Makes you wonder how they can charge 2quid extra for 3d films, if everything is shown digitally it can't make it more expensive to…