Thank you for detailed explanation EarthQuake. I definitely should try it again. Still I have a few questions. I am looking for a solution to see and tweak textures real time with ability to bake the tweaks back into the textures or just see immediate result of psd file editing. Problem is that I can't find a soft with…
PolySmoother v2.3 Released What's New: + NEW Added Support for 3ds Max 2019 + NEW Optimize Smoothing Groups you can now decide to clear Isolated faces or not + NEW Set Hard/Soft Edges you can now decide to clear Isolated faces or not + NEW Set Smoothing Groups from UV Shells you can now decide to clear Isolated faces or…
Hey Tsuchinoko, I think it has more to do with where you are skill wise makes it harder to put down a useful and valuable critique. Much easier to crit beginners with who a simple word or two will do wonders. Onto your pieces; The sketches could use a more careful eye on the proportions, individual pieces don't look bad,…
Any more details? A bi-yearly pain is a bit vague... What kind of pain? Where? For how long? Hard to know if you have digestive problems, acid reflux, an ulcer or what... I have some stomach acid imbalances at times causing my stomach to feel as if it's cramping when I eat. As if the food isn't mixing with the acid. If it…
It's really hard to pick our shapes and forms in the latest screenshots. It's hard to determine what's contributing to this but it's probably a lot of things. The normals look a bit too soft, did you generate your normals from a heightmap or a highpoly? They look heightmap-ish and they could use some beefing up with crazy…
What happens when the whole thing is a single smoothing group? (All edges softenend) My guess is that it is an interpolation issue. Since you're not using a normal map you're relying on interpolated vertex normals. Look at where your UV seams are in comparison to where your issues are arising. Two of the corners of that…
Thanks again Perna, I really appreciate it. I thought the amount of seams I had was a significant reduction from last time, but clearly not enough, thanks for the input. No seams on soft angles, I understand now I think (check WIP shot below for confirmation). However, areas that have many 90d angles are still split into a…
So... a bit more on this i have not got the correct settings i believe, my normal map is correct. My import export is all correct as well. So two things i can think off on the original post the first image showed the tab for normals, do i need to lock, unlock or average normals. Are these things i need to do when baking i…
I'm not sure there is a magic shader that pulls it off for you. Most of the painterly style comes from modeling/sculpting/painting it using some of the same techniques you would paint with. It's more of a blurring of painting/sculpting then actually a shader trick. In the case of Rory's DW4 model he could probably turn off…