Hi everyone! Started a bit late with the "Path of Wisdom" environment, hopefully I can bring it to completion in time. Here's my initial modular blockout and a lighting test, done in Blender. Not gonna lie, I had a hard time figuring out some of the architectural details. It took me a few tries to finally settle on some…
Amazing updates and works you all! That is a lot better than, using an "engine" while working on the current wip and having the entire room, lights and all shutting down to the room i am in... explain that one, while everything else in the home is still on... suspecting somehow the psu isn't 100% adequate for the setup?…
Well, I'd say that today the field has already reached a singularity point in that aspect. There will always be games/project breaking the art mold(s), like the very clever stylization choices that were made on Ashen for instance : no facial features + everything based on lowpoly was a genious move. But this kind of ballsy…
Hello again everyone. This is another asset i am working on for my finals classes at my current university. All pieces were modeled in Maya 2015 and Materials were done in Substance Painter. Rendered in Unreal 4. Reference image: Asset: Thanks for any and all the feedback!! -Dorian Vann
Trying to do a scene that was part of the environment challenge a while ago as I liked the art for it, here is my take so far so if you have any feedback or advice to push it further please shoot away! :) Original artist - Asim A. Steckel https://www.artstation.com/artwork/1BnZG
Architecture Visualization test. This is my first attempt at arch viz. The project was done to better understand lighting in Ue4 and make a scene quickly. This was a two day project. Obviously this scene is inspired by Koolas magnificent work. Any thoughts on interior design or lighting would be greatly welcomed. Thanks.