@Mark : Oh hell yeas to all of that. Maya can replicate a fraction of those cool tricks, but often in a clunky way which needs a bunch of cleanup. My personal favourite is when it adds an unwanted twist to geometry created from a curve. I think it happens as soon as you add an "S" bend to the curve. "C" shapes seem to work…
If you're looking to replicate that style specifically I'd look for some old texture painting books for like...photoshop 3. And they're all pretty much hand painted as far as I can tell! I know thats not a ton of information but there's a good thread here started on hand-painted sci-fi textures:…
I think if you looked at some reference the dragon might end up looking better, look at lizards for example and try replicate their forms and their finer details:…
Thanks for the compliments :D We would like music, but just haven't found anything we could use for free that we think is suitable yet. I think either extremely suitable and cool music or no music at all would be best... MikeF, if you can replicate the crash, can you report it? so the programmer can check it out? Thanks!
@Spudnik: Invaluable as ever. Thanks for the suggestions. I went ahead and added a purple hue that I picked from his leg armor. Almost done with both diffuse and masks. Thanks a lot to Stefco for helping me replicate gold texture and shades! This image has been resized. Click this bar to view the full image. The original…
Don't be afraid to try stuff out on your own. I'd suggest finding concept art and trying to replicate it. Polycount has both a character and environment challenge every 2 months which I'd highly suggest joining; they're in the 3D Showcase section. If you've done a ton of tutorials, it might be time to step out of the…
Here is the tentative low poly layout in max. Time to start working on textures. I could use some suggestions on how to get object positioning to replicate that which I have already when I port all the individual pieces to Cry3. Some parts should be straight forward, but others, such as the pillars, and the pieces…
if you can model it in max, then do it in max, prot it over to zbrush and try to replicate. what you got there. i said the thing with the overpainting so you would actively think about how it is supposed to look, there seems to be a gap between your imagination and what comes out in the end, so to close the gap use a media…
I tried to replicate the shape you are searching for, with a minimal amount of splines. Usually this technic gives me good result. But this time I had a hard time getting a beginning of something. Not really satisfied with the result, I post it anyway so you can see what I'm trying to explain. Splines with mirrors: With…
Eq: I did mention using smoothing groups, but I failed to mention that he'd absolutely need the smoothing groups to fix the issue. Ofcourse, doing it in photoshop is a good option as well, but in cases where you have a lot of repeated elements like these, randomising them in 3d makes for a very nice (and fast) effect that…