Something that I've been trying to do for an age now is get a certain post process effect in our engine, but I can't for the life of me figure out what it may be (naming wise). As it stands our engine currently allows for several visual tweaks, none of which in any combination seem to allow me to create this effect. They…
Are you a fan of giant mechs and game development? Look no further. The team at Small Impact Games are in process of developing a new title, "M3CH", and are graciously sharing their progress with the community. Check out the thread to see some inspiring artwork and help them out with some feedback. M3CH Dev Diary Thanks to…
I'm really enjoying the improvement in this thread! I can see your old habits slowly dying with each upload. I'm going through a slightly similar self-improvement process but I'm way far behind you on the evolutionary tree of game-design lol. Keep up the awesome progress!
This has come a long way from what I saw in the first post. I understand your trying to learn. Aren't we all. One thing I will say about your process is you are giving yourself more work than you need to. As Add3r already mentioned you can save a lot of time and effort by creating single parts and building using that…
Thought process, execution/process and final thoughts: Here is an insight on my thought process when initially looking at this concept. it may be similar to other artist but thought I would include it in my postmortem, as it may be helpful to beginning artist. Depending on the environment concept or prop concept I mentally…
😀 after some years of work already in Germany I adapted and starting do my side work. I'm going to post here progress to keep track and be more motivated. The goal is to add more environment 3d works into Portfolio with use of all fancy Substance tools. Main 3d modeling process in Blender, render Unity . And here are first…
Well, the above is pretty much exactly what I understand already :D My question is more about the actual mixing technique being used. For instance I have a fairly clear understanding of how a trained ML model could work for, say, a super human run of a Mario level - since the winning conditions (progressing to the right),…
Ok, Im seeing some problems so far with what you have. I think your modeling skills are decent and show promise. As you have said you are basically just starting out in texturing. So I would advise you start a new project to start from square one. Now Im going to link a tutorial by Polycount's very own Millenia. It is an…
Just a general update, over the weekend I started building the final base mesh for all the pieces and am nearly finished with the arm (hardest one) I wasn't happy with my first pass of the fingers so I re-engineered them yesterday. I plan on also using the piece for animation so wanted to make sure everything worked…
Beside what others already mentioned here, my thought on working slow on progress is that overcoming the 'too much thinking' behind it, I would say that's half of a battle in itself. Like you mention all the tedious work of UV/ texture bake/ retopo, that's part of the 3d process itself and you know you have to do it, so…