:+1: Thanks man! you're right, it worked inverting the normals of the lowpoly. Like you said, Marmoset's cage can only handle the Frontal rays (the one that goes outside), with the slider Max Offset. But it ignores the length of the Rear rays (the one that goes inside), and that was the cause for all the mess during…
Cloud Kingdom – Building Sets The collection of
buildings, props and foliage we designed and built for Cloud Kingdom project.
The models are lowpoly with only 1 map hand-painted texture and optimized to
perform smoothly in mobile platform. Each building comes with 3 different levels
of upgrades. See more hires…
cheers! now I understand the uv's of the ptex hp.. This is a handy info Anyway.. I found out what the problem was. Somehow my lowpoly had beside of the 0-1 uvs all the other uv tiles active which where used by the hp. So when baking an 8k texture mudbox was processing around 400 additional uv tiles. This totally killed the…
My highpolies are multiple objects which I condense into a single lowpoly object via RTT and then apply diffuse, n-map, and all the other relevant maps to the lowpoly. I use the Arch&Design material from Mental Ray, and in General Maps section I use the Reflection Glossiness map. This map is supposed to be greyscale and…
Hey PC so I've just come back to this project again and I have a huge update. Highpoly is done, Uvs and first bake are done for the gun itself. The tri count for the gun alone is 10,665. I will continue to finish the lowpoly for the magazine and sights and get them up on here as soon as possible. HIGHPOLY [IMG][/img]…
Something like this can happen when only half of the lowpoly model is being used when baking (since the ray direction for the vertices located on the mirror line becomes slanted in that case). You could try a bake with the full lowpoly model loaded (if that's not the case already). If that's indeed what you have been…
Cool, i didn't know about the isolating stuff, thanks for that! i choose the "layer" approach when retopo'ing. Layer "high" (contains highpoly) Layer "retopo" (contains one mesh from high to retopologize, the new "lowpoly mesh" goes to Layer "low") Layer "low" (contains lowpoly) so i have an overview what i retopologized…
I think that's a good point. At the risk of being too general I would argue that fast hardsurface is all about pretopology, not retopology. The fastest way to achieve a good hardsurface HP is to model with procedural functions, not by hand (compared to sculpting a character). Procedural functions work off of more primitive…
I have quite a few projects to finish now, hope you will stick with me :P binopittan: Thanks, I will work on the tires once I get to the forklift again. Just finished the lowpoly, uv and bake on the bioshock machine. I am not going to do any drastic changes to it anymore, I would still be very velcome to critics to carry…
you need to learn how to distribute your polies, right now there are areas with huge wastes of piles of polies on the chest. areas all over i dont know where to begin but I hope your class will cover lowpoly in the soon future. :) anyways if you want crits it would be easier to see if we could have a wire shot of the…