Just tested the demo file and it came out, OK. Blender acts strangely with its bevel function, I had to modify the geometry before it stopped acting up and even then it didn't want to bevel the edges on the correct paths. This is the best I could get it, and notice how it tries to bevel multiple edges into a single corner,…
Thanks for the responses guys :) I ran through them all the suggestions this morning at work, testing their functionality on a few objects and characters. I ended up using a combination of your tips, and wrote up a little MEL script which I bound to the "D" key so that the detach function of 3DSMax's UV editor is…
Thanks alot everyone : ) Fwap: everywhere : ) Love studying machinery though, there is just so many cool shapes and functional design in industrial machinery. Wanted to have a more form-fitting and functional-looking base for this scene. JamesMeader: Everything is completely new, yes. I started a new kitbash library for…
Pac 187, tks for the link. I watched that vid last night. I played around a bit with the function but yeah, like you, I think it's pretty borked. I just want my friggin' shift/click selection function to work the way it has for years and years now. I don't need poorly implemented feature-bloat. The documentation at…
I didn't test your macro, but it doesn't appear if you use the old interface maxscript functions. It's how i kinda solved some griefs, but there's some functions in the ribbon that have no equivalent in the old ui and you can't deactivate this stupid thing. Gotta love it... @8feetspider: Totally agree, and that's why i…
You arent 'killing' the material function when using a child material and not using a parameter. When you expose a parameter, all you are doing is allowing 'change', not on and off. Even if you were to bool certain functions, its all still adds to the shader complexity. I do agree that it can be good to make a 'master'…
Texture Layers' pelt mapping was/is fairly convoluted, and not free (unless you're a lucky beta-tester!). And no integrated Relax function there, unless you count the UVW Frame export-UVs-to-mesh-then-use-Relax-modifier-then-import-back workflow. Which is kinda cool in its own right, but not exactly friendly. So I for one…
Also FYI, Milkshape is quite skill and feature limiting. There's only so much modeling functions you can actually do in it. Lack of quads and quad functions is one thing (You can't do any spiffy edgeloops stuff), and the fixed working areas are another (you can't edit in the 3d view) for example. Your workflow is pretty…
I guess the beef i have with this particular offset cluster is that it's a style over function, the dials are smaller than usual and seem to have diminished practical value in a car that isnt exactly that small to warrant it. In a mini, for instance it's much of a functional issue as a stylistic issue and there's no…
Not much. The Engine has a complete overhaul and the removal of the old package system is 10x better / different. There are a handful of icons and functions that work the same, and a lot of the taglines and specific function names are the same, but if you are looking for the basic down and dirty getting meshes in, setting…