Thanks a bunch bounchfx! Okay, no clue why I haven't got around posting anything since new years so I thought it was about time. Guess I've just been lazy with that. I've been actively posting work on my facebook page though for non forum friends to see. If any fellow polycounter would like to add me, feel free to do so.…
[ QUOTE ] well right now there is no reason to have faster internet, and there have been lots of reports of super fast internt, like this one, with a transfer rate of 2 gigs a second here [/ QUOTE ] You sorta missed both of my points. 1) If digital distribution goes big, there will be a reason for the internet to be faster…
It'd also be nice if some things like baking of normal maps behaved the same in Max, Maya, and Mudbox. I don't see this acquisition as a bad thing though. Autodesk didn't have a digital sculpting tool and was missing out. I don't think they'd buy skymatter and stagnate Mudbox, I think they'll actually pump more money into…
Have a look at: http://www.digitaltutors.com I've followed a lot of their training and can't recommend it enough! They have courses covering pretty much everything, even some game-workflow specific sets. Their 'next-gen' game character series is great, it goes through the entire character workflow from modelling a base…
Hello Everyone I'm, Tung aka Slothbeing, a classically trained artist with 12 years of experience. I have been painting digitally for 10 years now. My main strengths are character design and illustration, but I am open to illustrate anything if required. I am open for any offers. Feel free to contact me, I will try to…
Or you can get your company to pay for it ;) It really is just a huge experience to take in. For me at least, my head just came back swimming with ideas and wanting to jump back into work. It's a full week of being surrounded with incredibly talented and driven people in all areas of computer animation and digital effects.…
Gonna have to agree with Joao a bit. Don't get me wrong, I can understand the sentiment of wanting to be in a classroom setting, but really with the resources available via the web/bookstore...it's kind of a no brainer. To keep it short, after the traditional 4 year college bit, I went to a trade school that focused on…
Heya Dvolution, welcome to Polycount! I checked out your site tonight and I have to say that I really dig your 3d environments and 2d life drawings. However (You asked not to pull punches) I feel the 2d digital paintings are really taking away from the rest of your portfolio. The creatures are creative but just don't hold…
Does it make you work faster? Yes. Does it make you better? Depends on the person, I think. Because really, drawing and painting is all about how you problem solve and your mental ability to perceive and render out shapes, forms, and values. I think the physical hand eye coordination is a really small part of what makes a…
I've been using substance painter for awhile now but mostly depending on premade materials and smart materials, and alpha stamping. I'm really looking to improve and get into hand texturing my own assets and not depending on drag and drop with heavy filter and generator usage and masks. What steps would I need to be able…