We get a few people post maps every once in a while, adding a sub-forum would be a sort of cart before the horse thing, as there isn't really a need for it until we have a lot of people posting levels. Starting a sub-forum for just a few people to post in is generally a bad idea, as it just sort of hides that stuff from…
I'm in love with this piece. Something about the atmosphere and lighting, and there are many small touches that gives the space the feeling of really being occupied by someone. The coffee mug on the desk for instance (lol just noticed the polycount logo as I was typing that) really pulls it together. The second two zoomed…
@renderhjs From my previous research initial physics in Pure for example started as raycasting down towards racetrack from cuboid colider mesh for the cart and applying coresponding upward force. Later it was reduced to 2 raycasts, one in front one at the end. This was simplyfied even more reducing to 1 raycast in high…
I know it's still early, but it seems very bright & shiny for a laundromat. I'd tone down the reflectivity even at this stage. Later on, I'd add dull streaks to the reflection map on the floor where chairs or carts have scraped along. The wood would probably be a veneer or linoleum rather than real wood. The combination of…
The home stretch! Just have a few props to do then spend some good time nailing down the lighting I'm going to call it done. First off here is an engine part with a brace as if it were extracted from a mech and being worked on. You can also see the tool cart prop that I made as well as the new crate texture. The textures…
Hi all and thank you for getting back to me with feedback on which would be the best direction to go. I have done some researching today and made a selection of what would be good to have in the machine to do everything I want to do with it. Here is a screenshot from Newegg's shopping cart that <u>might</u> go into affect…
Just an idea but maybe make the terrain less flat, like a small raise here and there would go a long way into selling the environment. Of course the terrain under the cart tracks should be almost flat but i think you can add some elevation changes in the rest of the scene. Also, i suggest using the high res screenshot…
If you're going for a mining claim, there are plenty of things you can do to make the scene feel more authentic. * Look into adding a headframe over a shaft. * An onsite mill for rock crushing. * A sluice box for pulling out the ore. * A water source for the sluice * Add a tailing's pile for where the waste rock would have…
Anything you do with eyes needs to be subtle and slight. A lot of Disney character designs will slightly cross the eyes or make them ever-so-asymmetrical in order to make them appear cuter, more friendly, goofy, or mysterious. In other words, it can give them more life and personality, unlike 100-yard-stare up there. ^^^…
Except Arnold that you only have 1 license for. If you want to render on more than just your machine, you have to pony up for the extra licenses. I really wish AD would release Max as an a-la cart sort of deal. You get the base Max tool set for a smaller cost and then you can add on extra items as needed like character…