Details: Artists will produce photorealistic models from scratch and see them through the modeling pipeline from start to finish. This is Project based hiring, contract position requiring periodic overtime. Please e-mail bhavesh[at]aswaforce.com with your resume, demo reel with breakdowns, and upcoming availability, with…
Hello @Noren ! Thank you for the clarification! I put a temporary wood texture to check. (The main cupboard is 4k and its doors are 2K) I made a mistake in my last screenshot ! The main cupboard in the previous screenshot was utilising a 2K checker texture instead of 4K. Now with the proper 4K checkers, it seems to look…
I'm in the same position of Kunalht but i'm 1 year from finish it. In my case is Software Engineering but that means if i apply a job for a character artist position, then my 5 years degree doesn't count? As for Kunalht, i felt the same 2 years ago but i couldn't leave the university because i had a contract. Everytime i…
Vcool said it very well. It's all about "realism" relative to the subject matter. But you're right Pior, the examples I used were only for the games that seek absolute realism, which may have been a bad move, because games obviously cover all aspects of style and physics. However, I feel that even with the most cartooney…
Every Smart Material generally creates a group. If it doesn't, you can add a group manually by selecting the layers you wish to work with and clicking the group function in dDo's main window. Cavity and curvature are not generated by dDo as individual maps within your *.PSDs. The SUITE will generate a curvature map from…
For future prosperity... There is a slightly simpler way to handle it. A) In the material editor, assign a gradient/gradient ramp to the diffuse slot of a material, go into that map slot. B) Set the map channel to 2, this will cause only this map slot to use UV2. C) Apply another UVW Unwrap modifier (you can delete this…
I think you should focus on either 2D art or 3D art because right now neither is strong, nor do you have a body of work large enough to properly evaluate your skills in either facet. That toagre model has no place on a portfolio that is trying to be competitive. The cyberpunk assassin, apart from having an extremely cliche…
Gamedev is correct. The main thing is that UE3 considers faces with no assigned smoothing group number to all be part of the same smoothing group. So if you made a box in MAX, selected all surfaces, and cleared its smoothing information it will display as hard-edged in MAX but completely smooth in UE3. To fix this without…
Thanks for feedback! On the polycount I'm 100% with you, It's too high. I tried something different since I usually end up with assets not fitting it's purpose. I'm quite new when it comes to game art creation, and I'd appreciate if you/someone could estimate the budget for these types of assets, in these types of…
[ QUOTE ] The buttons on the side of the 3 are largely superfluous [/ QUOTE ] [ QUOTE ] The touchstrips & buttons are lame. [/ QUOTE ] woah woah woah, you guys do use Photoshop, right? painting textures or concepts and the like? think of the core hotkeys you use from the keyboard while you're in Photoshop. Zoom in and out…