Hi, the function has gone missing in a website update somewhere. I've rewritten it on the fly and it should do the job. It is required only if the object is an Editable Poly, the Editable Mesh doesn't call it. [html]function getPolyFromMeshFace theEditablePoly iMeshFace = ( local iResultPoly = 0 if (…
EmAr on May 23, 2013 at 4:03 pm One step closer to the "Make Art" button. ___________ You need to generate the pieces it will instance, so in that regard the look and creative control is still on the artist. This just saves you the time of positioning, rotating, scaling and wrangling all those pieces into the final shape.…
First issue: Shooting only once. You're using a "Pressed" type of event rather than a "Down" type of event. Inputs typically have 3 events. Pressed, Down, and Released. Pressed and Released fire only once, when the button is pressed or released respectively. Down continues to return true so long as the button is held.…
Alberto Rdrgz: thanks man....if you like the belly shirt wait till you get a load of his tramp stamp :D Di$array: thanks very much....I guess that I just have an affinity with the floating evil minions of French millitary figures....how could I have not figured this out sooner :D Buckles-check, I will get those sorted, at…
The hero drone's main part is the core which contains most of the electronics and the batteries. By itself it's not capable of moving so it needs to be attached to one of the modular engines. Currently only aerial modules are implemented but later I want to make some ground units as well. This is the drone with the…
The greatest advice i could ever give you would be never to say you're lazy. If your excuse for not doing something is because you can't be bothered, you'll often find little help from people. As for RTS development, check out Planetary Annihilation, the developers have been documenting the progress and design for the last…
I've never had a problem with UV flipping in UE so I can't think of anything to help you there, but the other stuff I can throw a bit of info your way for. If you want to use multiple materials then in Max make sure to assign them to different material ID's on your mesh, then when you apply the multi/sub-object material…
The problem with saying "its good for a 2nd 3D class" is that you fall into the trap of "oh we're students" and never step up to the pro level. When they hand out A's for that kind of work people get lulled into a false sense of success. You'll be up to speed a lot faster if you hold yourself to a higher standard early on.…
This is part 2 of our series on MaxScript. I'll cover some simple ways you can start to use maxscript in your every day workflow. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take…
This is part 2 of our series on MaxScript. I'll cover some simple ways you can start to use maxscript in your every day workflow. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take…