Hi Bgram1984! I'm happy to know, that you and your girlfriend like my character! Thanks for the compliments. And you're right the armor is digging into her... I've been working on the tentacles recently, so now I've to move the armor to adapt her body. About the transition between human and octopus, I'm still workingo on…
thanks =) no, im keeping them. I just did the shoulder armor over it so when I do the low poly I basically have three different arms. That way I can have more variations. Plan to do about 3-4 different guys from the same parts. So i can have 1 (elbow pad + pocket) 1 (elbow pad + shoulder armor) 1 (shoulder armor + pocket)…
Right from all the feedback this is what I have now, So here is my creature without the armor plates on him: Image - 01 Fixed the issues that I got told with the muscles and what not. Then this is with the armor plating that the creature will have: Image - 02 Right next move of action for me is to start adding the finer…
I echo all the positive things people have said about this piece sofar. But there's one thing that jumps out at me within the first 3 seconds of looking at this guy. Busy. There's sooo much detail in his skin and armor that they really clash for attention. There is no information hierarchy, just one giant mass of busy busy…
I'm not sold on all the tiny marks on his armor, I think that you can be more conservative with them and limit them to logical places (would he really take that many scracthes to his facearmor)? Or keep the marks and step up the damage in exposed areas. Those kneepads are just begging to be scracthed apart . The cloth…