I haven't used it since the November build, but here are some of my notes from back then. Be aware this might be wrong now, as the Landscape system was under heavy development at the time. * The height map creates the terrain shape. * The alpha map creates a mask for the layer. There is a different alpha map for each…
it won't work on bsp brushes unless they are round which i assume they aren't as it's bsp i guess modelled outlines would drop too, so you need to "blur" your image/zbuffer a gaussian blur is basicly nothing more then moving your screentexture (alpha is zbuffer) into every direction by X Units (0.001 will do) and giving…
You should just add the X,Y components and discard the blue channel of the detail normal map. That's actually the real 'Unreal/UDN' version. See here. Yes you did. Adding X,Y but multiplying Normal-Z. That's right, the adding works because the normals are in [-1, 1]-range. For the same reason it possible to simply multiply…
In your case, yes because you're working "off axis" from the world center. If your cubes were centered along X while using Object X symmetry, the symmetry would have continued to work after the boolean. When you set symmetry, you can also pick the world origin as the basis, basically forcing you to work from the scene…
Yep and it helps if you take care to put the local pivot in the right place. Hierarchy tab > effect pivot only > Type in transform coordinate system zero out X. It also helps to do the same with your center seam and to start off with only half a model. Select center seam > type in transform coordinate system zero out X.…
i hate the fact that i have a physics test tomrrow x x after i get a hold of the game, though, im gonna go all night till i collapse from fatigue! just activated the free gold month i got, jus to test out this game online =D might become a regular golder soon lol gamertag - indian boy90
Huh. Guess I need to review everything 3 times. Tute shows the X axis orientation doesn't match global axis _direction_ but orientation matches. In other words, if X is the lateral axis and Z is forward, I'm good (I'm in the same boat as the tute anyway). Nothing to see here folks, move along. These aren't the droids…
I'v had to use MR for a year ... Just skip it x-x; On my end project I decided to step over to a different renderer as it was becoming unbearable, the first thing I found, that I liked, was Corona as it had a lengthy free trail and only a small learning curve. Just thought I'd mention, doesn't hurt to shop around for more…
Man now all I can see is Merle... Looking good so far Gav, though I'm not feeling the X. I think the problem isn't that there's a symbol carved there, but that an X suggests he's more a serial killer than a holy warrior. A cross is probably too cliche, but maybe some kinda scripture passage or something? I dunno it's your…
macroScript Macro19 category:"DragAndDrop" toolTip:"" ( col_nu = #{} fn umple_colectii sel = ( col_nu = #{} for i = 1 to (polyOp.getNumFaces sel) do ( x = (polyOp.getVertsUsingFace sel i).numberset if (x != 4) do ( append col_nu i ) ) ) if selection.Count != 0 then ( sv = selection[1] if((classof sv.baseobject) ==…