Is it possible to clamp textures in Maya and have the edge colour smear infinitely like in a game engine? I turned off wrap u/v but the excess are is grey, what's the use of that?
Hey guys! I finally managed to wrap up my stuff and start an artstation profile And here's the huge art dump (that u can also find on that link): Hope you guys like em!
Just wrapped this up! Had a lot of fun making this weapon. I love seeing everyone's different takes on the concepts :) https://www.artstation.com/artwork/4bzAP4
The cheekbones seem excessively pronounced to me, also it feels like the eye cavities aren't "wrapping" around the skull enough, they seem too front facing.