Cool to see everyone participating. Everyone's work seems so good. I only have a small update because another project has come up that I have to work on. I'm afraid I won't be able to work on this as much I want to. Guess Ill keep plugging along and see what comes out of it. Anyway, here is what iv'e done
Hey Maze, My bad. The code was at fault. Apparently Maya by default sets the subdivision level to 0 so that's why the if was not working. Fixed up the code and this should work Incrementing string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject $thisObj`; if…
Worms AND BON JOVI, holy crap sign me up! :D Well I finally got over this damned flu and dove in and started coding today! Now that i'm looking at this project as an actual game it's pretty exciting to work on for long stretches. Easy fix to that max speed bug, i was checking world x velocity against max speed, not local…
I saw this topic coming up from time to time, and today I got involved with one of them so I decided to just make a writeup about how to approach this effect using Unreal Engine: References: https://www.youtube.com/watch?v=Ld_peIKWE3A https://videohive.net/item/abstract-surface-of-moving-cubes/18266215…
Can someone please help me figure out what went wrong with my bake? I spent a long time working on this and now im stuck. I made a low poly mesh then uv mapped it. Softened and hardend edges. Then I created a cage and then created the high poly mesh and im trying to bake it and it comes out blank like this. Anyone got any…
No the normal map one it actually uses the same underlying code. Although you can choose to output 8 bits per channel, or 16. The 2D one though is a customization which bypasses the blue channel. I just wanted SBSARs I could open in Substance Player, and to share with people who don't have Designer.
EGXTV has some great talks coming out of this event, watch this space as they start to load them up. https://www.youtube.com/channel/UCejV0ECovLMARGaPwzaRoOA Valve - Virtual Reality in 2015 [ame]www.youtube.com/watch?v=MvXzXzydtzw[/ame]
This is gonna come in handy. Used yours mrawolf, cheers! and my code. https://copy.com?r=KMY40V And if somebody doesn't have dropbox yet, here is this code. :poly136: https://db.tt/6l7vHS8w
[ QUOTE ] Justin_Meisse: I don't get your "No Country for Old Men" comment. [/ QUOTE ] My point was simply that I recall a time when game development was different. It was more about that garage game culture and less about making it big or seeing your name on the screen. You are correct Justin, perhaps my time in the…
Very cool, but it looks mostly like a proof of concept at this point. You'll want an intermediate/advanced knowledge of javascript in order to make something like this work. Asm.js is a "javascript library", basically a set of custom functions and tools that do most of the legwork for getting the UDK level in browser.…