I was looking for something else but found this little gem. It's the first volume (of 12 it seems) that will guide you through the LightWave - DDO pipeline. Looks promising. I purchased it, and can't wait to take a look. http://www.liberty3d.com/2014/10/ddo-for-lightwave-users-volume-1-is-just-released/
Just started working on these Paizo inspired goblins. C&C welcome. This guy is currently at 4054 tris. I plan to hand paint all the textures, already started doodling a little on them (for the skin DIFF anyway). These are the various outfit mockups. They are all between 5800 and 7700 tris.
I gtg do stuff so I don't have a lot of time to critique at the moment, hopefully others come by to chime in too; - your busts are well sculpted, but the hair really lets them down. Needs more strands, and on one of the busts the hair is floating off the scalp. Lighting could be better. - portfolio not very focused or…
yes http://lesterbanks.com/lxb_metal/wp-content/uploads/2014/01/ggx_vs_Phong.jpg Hes simply referring to the specular model which varies depending on whatever engine you are using. Above is a pic of some common physically based specular models
oo some dude in female uniform... Some cosplayers are real good reference tho. Like this one. http://fc00.deviantart.net/fs71/f/2014/073/7/3/73cc935f3151bb28a9d9dae1a01cdb60-d6adfgx.jpg http://photographers.acparadise.com/65324/4496/3d61a746491ee3256237e40ff2f4ecc4.jpg
Wow, I've not noticed it in new features. Using 2014 yet. Thanks for the tip! Now I understand why there is no support any more, I believe autodesk bought that script like outliner but why it took a several versions to implement it in :poly121:
So you are using the Xoliul shader? What version of Max? If its 2013 or 2014...then that is the problem. Autodesk made some changes to how tangents are handled in the viewport and basically made most dx shaders, including the xoliul shader, completely useless.
Finished up my entries into the Spring 2014 event last night and had them up today. With the deadline extension I could looking at pushing one more out, see how we go. Some great entries in this event!
Sorry bb0x, Im looking for a shader or PlugIn like this one. Du you have a new version of your r7_vertCurvature PlugIn for Maya 2014 AND Maya 2015? I will like to take a look on both Maya Versions. Thnx in advance. Cheers!
I listened to a podcast addressing passion vs. mastery of a craft. It was refreshing to hear someone who actually did some research on the subject. http://www.artofmanliness.com/2014/08/22/art-of-manliness-podcast-78-the-myth-of-following-your-passion/