I cant remember exactly. I think it was playing Quake on Segas old online service.. Heat.net via 33k modem. I got my friend to dial in with me, but then we discovered the Quake 3 beta... and never looked back.
Damn.. I mised everyone. Sorry guys. So here are my E3 Reports in detail if anyone is interested: http://www.livejournal.com/users/ruggels/334760.html#cutid1 http://www.livejournal.com/users/ruggels/334983.html With photos. Scott
[ame] https://www.youtube.com/watch?v=FtEpp9lkfxA[/ame] [ame]https://www.youtube.com/watch?v=vVkDrIacHJM[/ame] These two artbooks have some of great artwork http://conceptartworld.com/?p=7621 http://conceptartworld.com/?p=33411
Is actually a bump map texture generated real-time when you start bnw information on the sculpt with the material active. And yes, you can bake out the info. Take a look at the video below :D http://vimeo.com/33068445
first draft of the dissertation is done https://rapidshare.com/#!download|432p5|3330777125|Specialisation_Dissertation_Chris-Redshaw_080186%20.pdf|786|0|0 to download. EDIT: changed the link as the previous appeared not to be working.
first draft of the dissertation is done https://rapidshare.com/#!download|432p5|3330777125|Specialisation_Dissertation_Chris-Redshaw_080186%20.pdf|786|0|0 to download. EDIT: changed the link as the previous appeared not to be working.
(UPDATE) Righto had a bit of time to mess with this but I am really struggling to get the jumping knee to look right, both the execution and the landing! Any advice would be so helpful! The only reference I have is from a standing position. http://syncsketch.com/playground/134cf9bc979f46e28e43697847f0cd71#33773
Finished this project off last night before the new year hit. It was my first time tackling sci-fi so I'm looking for critique to take onto my next projects, thanks Here's the link to the artstation post... https://www.artstation.com/artwork/338
For instance I have a very basic shape for my hut which is 334 polys and I wanted to put the mesh smooth to smooth out the hard edges that brings it to 1,500 polys. Then I wanted to collapse the stack and bring it into z-brush. Is 1,500 poly model too much for low-poly???