upd 19 jan 2015 Set for Beast Master upd 24 aug 2014 Set for Necrophos upd 27 july 2014 upd 28 june 2014 collab with Andumy and Pior upd 14 june 2014 Set for Siren Hey guys! Finally managed to create my own thread here, so here we go: finished set for slark few days ago, check it out…
INDUSTRY GIANTS 2013: Visual Effects, Animation and Game Forum Presented by A Bunch of Short Guys October 19 and 20, 2013 DALLAS/FORT WORTH: 12th annual Industry Giants will be the biggest year to date as A Bunch of Short Guys have teamed up with Big Design and the International Game Developers Association (IGDA) to have…
I'm trying to select several objects and move any uv set not "map1" to map1 and delete the leftover, now unused, uv set. I pulled a mel script I found off another thread. However when you have multiple objects selected it errors on line 7 saying it "Doesn't work for muliple objects selected." I'm guessing it's a diff from…
Computron - Hey!For people who don't have Polyboost or max 2010 up that's a nice trick and it serves its purpose. :)sinistergfx also said why he uses that technique "The thing is, I don't always want to add a complete loop around my whole object. That's why I like to use connect>edge constraint>move to edge>move back."…
charlyxxx: Thanks very much! leecurt: Thank you! nuclear angel and cesarinm7: Thanks very much for the kind words! My days are around 9 hours each, sometimes with only a 25 minute lunch, sometimes with a 1 hour lunch, just depends on how busy I am. The humanoids are around 2.5 - 3 weeks. The player character animals range…
For anyone who has had the FBX bug- Are you all using a 2016 version of max/maya? Can you try out putting with FBX set to 2015 format in the output options?
Hi not been able to update regularly on here to get feedback the past few weeks been busy finishing the scene as much as possible for the first semester deadline and get feedback for when we have to improve on it in the second semester. Final Hand in Semester 1 Hero View Other Angles…
INDUSTRY GIANTS 2012: Visual Effects, Animation and Game Conference Presented by A Bunch of Short Guys September 22 and 23, 2012 DALLAS/FORTWORTH: Creating entertainment in today's high-tech environment may seem otherworldly, but it's not. Take a look behind the scenes and talk with the shamen who create some of the top…