turn smoothing off, everything thats not smooth will not be smooth printed out work real scale, and think of material thickness rhino has tools for mass measuring and checking if it will stand or not
Oh wait... i was using auto smooth and I just gave it a different smoothing group and fixed it... but still trying to figure out why auto smoothing doesn't work.
Yeah it can be a problem if it's part of a larger object and you can't smooth before bending. From top to bottom, lowpoly deformed, deformed then smoothed, smoothed then deformed.
Yeah what you are doing seems like the best way. Make the simple geometry in maya and subdivide. But if you just use support edges rather than creasing, then you can export it to any program and the smoothing is going to work as expected. I do think creasing should hold from some programs to others, but you have to look…
Nice to try a bit of editing at vertex level. Between the two halves, one can see the seam that makes the red surface appear sharp. If you want to get rid of that and smooth the final result : - select your two halves. In the ribbon modifier, tap "make unique" : no more instance. - in the ribbon modifier, tap "combine" :…
if you have your smoothing groups set up properly on your low poly, you can check "preserve smoothing groups" in the turbo smooth modifier. That will keep your hardedges.
Is the front of that box sharing the same smoothing groups as the side? It looks like just a smoothing error to me. Split the smoothing groups at 90 degree angles as well as the UVs.
It's a gunblade based on the following concept art (used with permission): http://scottmichaelh.deviantart.com/favourites/#/d26vcy5 I like the idea of taking known items and redesigning them to look a bit unique so this one fit in well for me. Also I hate my concepting abilities so if I can find one the better off I'll be.…
Okay, thanks for the tips everyone! Eric- I will be using UDK as my final app. I just have tested my mesh in there and you can clearly see those gradients. As for the smoothing groups, I have set them all inside 3ds Max, but as I checked in Xnormal, they don't appear in there at all. I think that might be the issue! Quack-…