For almost a decade I had this amazing piece of concept art of a futuristic looking "Rollerblade-Helicopter" in my "inspiration" folder. On the day I saw it I promised myself: "That is so awesome ... one day you will build this thing in 3D". I would love to credit the person that originally came up with this design ...…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
A lot of it has to do with personal tastes, when looking at concepts try and figure out what you enjoy about it. Is it the shape? The way it is rendered? The colour?. It gets pretty abstract for me at times. Like I'd enjoy how a person would render worn armor with a couple strokes (and then realise I just enjoy simplistic…
When attempting a task: If it's too easy it'll be utter boredom, you won't be motivated, If it's well within your comfort zone you'll be a bit bored and won't learn anything by doing the task. At this point it's just work. If it's challenging and right at your current level of skill you'll feel great as you make progress…
Here are the stats from the compiled shaders (I suppose that also includes Unity's PBR shading ? Not sure how to isolate that) Terrain blending : // Stats for Vertex shader: Simple contact blending (Between an object's material and another single material) : // Stats for Vertex shader: Advanced contact blending (Between an…
Hello all, my name is Christopher Diggins. I'm the SDK writer for 3ds Max. This has been a very interesting thread. I appreciate all of your hard work and patience in exploring this issue. I want to let you know that I have made a new blog post with additional information to share about normal mapping in 3ds Max involving…
^ I really hate to say this but i am in the boat of very low memory and i have to separate a LOT of tools and export them all one at a time is horrendous. Seems your under-powered laptop suffers a bit from the same? Would go the route of exporting and working on each item separately in it's own .ztl file before exporting,…
I bought a dell 2408WFP and i ended returning it to dell, too bad for what i expected. Coming from a CRT, you may be so disappointed as me. The dell mounts a s-pva panel and it presented so many bugs for the european version. It had like flashes and not the standard refreshing mode of lines going down. This is something…
Wow, thanks for the praise and crits everybody.I really appreciate it! About myself.I'm a games industy experienced artist (14 years) completely self taught (no degree) from sunny Leeds (UK).Currently out of work (like a lot of guys) I thought I'd put my idle time to good use and learn the Cryengine and UDK to create some…
From what I know about the IATSE forming which is the major US union for the film industry (actor and crew side, I don't know if it applies to the VFX/ cg side) there were massive strikes for theaters happening because of the dilapidated and dangerous sets. This was later rolled into the movie industry when a lot of…