It looks nice, but I don't see a reason for using a normal man... I mean, i can't even see it. I don't think i've ever seen 512 x 128 before :P The texturing is nice though, maybe add some blood on the end.
I think low poly usually hovers in relms of 128 to 512 triangles, with 1024 triangles being for nice player models or bosses. Anything over that can have a normal map slapped on it and look like the million dollar man sh-wammmmaaaa ma ma ma
Wow thanks a lot for that, you were right, I had it to overlay and it nuked my blue. At some point I did do the levels to 127 thing, but then I thought, this doesn't look right, forgot that I also had to normalize it. It looks a lot better now
We are looking for additional artists who can create hand-painted textures for our mobile game. Budget is $80 - $120 USD per texture. Deadline is 2 textures per week. A more complete brief will be provided to the selected artist. All interested candidates must please PM a link to their portfolio.
3D sculpting request: We have existing 3D models that now require some secondary detail added, such as flesh, scales etc. Please see reference image below. Priority: 1 - 2 sculpts per week. Budget: $125 USD per sculpt Freelance applicants musty include a copy of their portfolio.
So i'm curious as to what is cheaper on a game. Higher poly counts on character (lets say a MAXIMUM of 24k tri count) with 1 2048 texture or a lower poly count (lets say a MAXIMUM of 12k tri count) with 3-4 textures. I've always wanted to know what is more expensive on the system. Thanks :)
Here are all the final submissions by alphabetical order, congratulations to all of you who made it to the finish line! You were 440 artists to participate in the contest, with about 120 contestants submitting a final entry. It is by far the largest contest we've ever organized! (I'm only posting the beauty shots for now…
my name is Yuanxin Xu .i am live in china . this is some job i did.and more job is in my blog.if u like that ,contact to me.:) blog: http://blog.sina.com.cn/s/indexlist_1519657622_2.html http://blog.sina.com.cn/s/indexlist_1519657622_1.html e-mail: kung_fu_panda@126.com msn: xuyuanxin2008@hotmail.com
Hi, Can somebody point me to a doc/wiki/forum where the dynamesh's resolution is explained? I'm having hard time understanding why resolution of f.e. 128 can give totally different mesh densities on two different objects of similar size. Does the fact of heavy down scaling the object before dynameshing it matter? AQ
OverDose looking for modellers/artists Team Blur is current expanding its team in search of more artists and modellers to contribute to its first full multiplayer game "OverDose". OverDose is a first person shooter set in a desolate future where mankind faces an invading force know as the "Marauders", hell bent on…