Whoa, yeah this looks like a super streamlined version of mine. I wish I knew Python haha. Nice job, I might have to implement some of those features when I get around to redoing mine! :)
Great clever automation. Obviously I mean setting the hi-poly list once and forever per object. Or a group maybe. Or - Blender would need a way to access objects in external scene files from inside a Python script.
Timed it by converting it to a Python script (same thing - just fires a list of commands) and timed it using clock() from the time module... took 55 seconds for my mesh. That's with seal holes on, but there's no speed difference between having that option on/off.
@EricChadwick: oh thanks for the doc, I will check out that right now! @Lamont : Yup purely challenge again and wishing to learn new stuff. I will give a look at the Maya-Python exporter once I`ll done mine!
gah cant lose you to the darkside of maxscript haiddasalami, your so dam helpful already with the ton of python and mel questions for maya i asked already hehe.
The current version of MakeHuman is WYSIWYG, you only need to press ALT-P in the python window (Shift-F11) to run it. Comes with a .blend that'll make it even easier.
I know this is a bit old by now, but I've been trying to recreate iridescence like a Boelen's python or Brazilian rainbow boa would have, would this shader work for that or do you possibly have some suggestions on how to achieve that effect?
Awesome! Thanks Arookh! The trick was just getting a python library to do all of the NSWIndow stuff. I found one with PyObjC I'll give it a shot this weekend and post back with the update. Really appreciate the code though, very nice of you =)
Yeah it was easy to install. Laggy though so I reverted to classic textures but the fancy shaders. You want hard? Try installing the Python based mods for Oblivion. Took me hours to work that one out. Also server be dowwwwwn.