Couple points. 1. PC's are better than consoles. 2. The difference between the two is more than the actual hardware, its the mentality. 3. Getting rid of a segment of the market is not as ideal as helping it evolve. One of the reasons for mobile success is what? A shared operating system/platform. You can have a hundred…
don't blow your savings... hehe in a few months quad core xeon CPUs will be out but if you're impatient ... vassago is right about the cpu, a 6600 or 6700 is all u need, hell you can OC a 6400 to almost the 6800's specs with just aircooling, so yeah, don't spent $1000 on a cpu. as for video cards... i guess the 7950 does…
Ah yes like mac's vs pc's. :) I've taken a similar route. I did my first serious work on lightwave actually, and I still keep some of its workflow and shortcuts in my max and maya hotkeys. From my experience Max and Maya are both very powerful programs, and both are can turn out absolutely stellar work. Max's largest…
I'm interested in having characters that can customise their character, adding armour to a standard model. adding armour on top of the model, diffuse map over the normal map? how one could do it in the old engines one can buy or steal armour and place the armour on target areas of the character- arms and shoulders, body…
Hey Talon, I can definitely help you out but before I hand you code did you look at listing 1 in the paper that is referenced from the blog post? When using the derivative map variant you simply replace the dBs and dBt in listing 1 with the code from the blog post -->…
@Celosia Thanks a lot for the feedback, thats really valuable. 1) Everyone can request deleting his works with no problems. This is what already described on "About us" page with a specific form for this. (Maybe worth transferring this to other place or providing detailed information?) 2) No any annoying newsletters or…
Saidin: Fyi the vanishing points of objects aren't always the exact same unless you are doing an orthographic projection, or they are all in the same plane and at the same orientation. So the vanishing points of the road and the chair should generally line up, but everything else is pretty well on its own. Indian Boy:…
Outside of some very specific scenearios when a studio lets their 3d artists design their own gear sets or items, such 2d skills are not so much listed as a requirement for the expected day to day tasks (besides maybe paintovers, as stated above) but rather as a clue that such skills will play a part and potentially tip…
@harry I was originally going to do high poly as well, but I might just end up doing a nice texture and not worrying about the normal map. I haven't decided yet :) @cholden I hadn't seen that, awesome link man. I just bought Warhammer online today to check out the models, but it hasn't finished updating yet -_- I can't…
thanks for checking in vig :) I have no idea why,but this is teh actual code. It somehow changes when i put code tags :/ PIC_Front = selectBitmap caption: "Select Front Image" TEX_Front = PIC_Front X = TEX_Front.height Y = TEX_Front.width F= plane length:X width:Y isSelected:false lengthsegs:1 widthsegs:1…