hey guys, im having some difficulties with the texture can someone help me with some information? when compiling the smd file to the .mdl,.vtx and .vvd we use the .qc file to address everything for the compiler, we also address the textures right? im with my textures on the right path, i did the vmt and vtf files but i…
Hi people... wow after a couple of days all this attention is unexpected :)! First off, thanks for the time to comment my model, I appreciate any critique and feedback since it can lead to improvements. On the other end I learned with time that you will never pleased everyone so the best you can do is please yourself and…
you are right about the mdl files holding the reference, its the qc file that does that you dont need to have the qc file on the dota folder, its used just to compile the file and after that it has no need to exist =] thats why you dont find it on dota files if you compile your file and replace another one on the dota2…
Nobody here has slagged off Anuxi, I don't quite know where people are getting this idea from. We're all quite happy for her I'm sure, and she produces really solid work. Not to mention she like all of us here would be able to appreciate where we're coming from. I do sincerely think that with the developments over the last…
Being pretty new to the whole modeling/sculpting dota2 item creating process myself, I see alot of common questions. Maybe I can answer some since I, just recently, had to find answers myself. Note though, I am not saying what I am stating is 100% true, clarification from someone more into this stuff is welcome. To 1:…
I just got custom soft body physics to work inside of Dota 2 Test using my Naginata. The feathers bob around and it's cool as shit and a TOTAL hack job. It looks like ass at the moment, give me a bit to clean it up (PL is literally invisible and feathers are like 10 feet from my weapon BUT THEY MOVE DYNAMICALLY!!!) The…
Thanks Tvidotto, but I almost tried out every tutorial ou there. I do use the .qc files which I decompiled with the studiocompiler, that's also how I got the model. But I was wrong about one thing if I tried to use the EP1 from the source sdk path i got the error that GUISTudioMDL couldn't find the gameconfig, after…