If you want it realistic, you should map a Starfield on a Sphere surrounding your scene...the scale difference between Spaceships and Starfields is sooo immense, you will never see Stars moving relatively to each other when you rotate the camera around a ship...there is abslutely no need to create a 3D Starfield, unless…
Love the posts here some funny stuff. :) I've said a couple of times (to make It easy on myself) I make the guy you play with when you play a video game. I want to say: I make 3D objects for games b-tch, how you like me now! (the guy, girl posts are the best, your a model! lol-you should have stuck with that if they were…
If you're using Max or Maya set up backburner, it comes included and is autodesks out of the box render farm software. Launch manager, then server and then monitor and set your renders to "network render". That way you can render in the background while you still work in max/maya. Or if you have another machine install…
You tend to get over your fears pretty fast once you've flown enough. I've been in planes that have been struck by lighting when landing in a thunderstorm, had emergency landings for both mechanical and medical emergencies on board, had a fuel pump go out just as the plane was accelerating on the runway, etc. You learn…
Having been using Designer for a wile now I've come to realise that the real foundation of creating a great quality Sub is a good Height map Base, it will give you your major forms and a good number of your major important masks later down the line when creating other maps. With that in mind would anyone else like to see a…
Nose, yeah Wings can be surprizing at first. But the whole point of the interface is that... you don't use the interface. I *think* that what you need to do is : having a clear idea of what you wokflow is (preferably edge-division oriented since wings does not allow gaps in meshes) > look for the few tools you need >…
Hello Polycount, As a student (well technically not since my call of duty got me enrolled for 2 years atm), I just wanted to tell you people how much of an inspiration every single one of your artwork is. My current environment isn't really art-friendly nor supportive but I gain much sense of fellowship and immense…
Some times ago I suddenly noticed how really good my assets and materials looked back at the time when it was simply Zbrush sculpt +vertex paint + a few subtle Photoshop touches . A workflow I abandoned around 2008. Zbrush forces you to make art decisions , to evaluate your every touch carefully . Super inconvenient micro…
why do you want a cintiq? if you want to make textures then you can largely ignore the rest of this post if you want to draw and paint lovely pictures then it might be useful... personally i find the 12 and now 13 inch cintiqs a bit of an awkward proposition I've always been perfectly happy on the A5 intuos tablets but i…
Hi Pior, you can already do "almost" exactly what you need with IC.Shape AxisProject. It is sensitive to current reference coordinate system, so if you put it in Screen, you can align along X and Y relative to current view direction. It is currently limited to X and Y axis or normal to current selection, so you should roll…