Isn't some of that stuff in post #62 based on some of Dave Rapoza's art? (Commonly known as Mr. Delicious) Pretty cool to see it in 3D. I especially recognize the guy with the mustache.
Neato, Mr Paul Jones is posting at polycount! I already told ya you've got a super cool portfolio, but I'll say it again... you've got a super cool portfolio :)
Mr. Yang, I'm confused. There's no visible Normal map on the in game character models, so the official existence of the high-res models confuses me. Is this just workflow process in terms of decimation?
Id be careful calling him mr bögmen, first of it mean minster homo-man in Swedish, also, dont put dots on things if you dont know how to pronounce it :P
Here is some update about Mr Turtle. The lower part (where the pilot can sit) is roughly sketched and i try to find the right contrast relationship. That's why it's still in gray.
That was in reference to the MR rounded edge bump effect which was the first one created and written by Zap, but yes, out of the box Arnold has had a rounded edge shader for a while now.
Guys, guys. Gav, mr. big dick himself is working on this! thats enough to sell me on it :D I'm sure itll look fantastic, there are some great PC members hammering on it.
also the other way around... nvidia (mental images) is not making the integraation that easy... but thats an other storry... they are now working together to solve this issue... mr is now a plugin in maya 2013...
no, I didn't.. looks like good way to test.. thank you.. now I'm trying to bake with scanline renderer and MR, results with scanline is much better than xNormal.. :poly142:
I want an x4 with apocalypse and his four hoursemen, archangle leading the way. I think Christopher Judge would make a sweet apocalypse. As well as Cliff Simon as mr. Sinister.