Idk it feels like there arent any self reflections but in some places i can clearly see the model being reflected correctly. Maybe it has to do with the way toolbag does SSR. Is GI enabled both diffuse and specular?
So you did a lightmap of 256 for the whole house? Thats too low. About the rail, just add a proper uv all around, idk what you use as a 3d tool so i cant go into specifics...
That is really awesome. I've been wondering...I see a lot of renders that look similar to yours. Is there some setting that everyone is using that I'm missing out on? I tried to do some research and came across hlsl or something...but idk.
How do I export animation for couriers and wards? Just grab the skeleton with the animation and .fbx it? If so, how do I export just a specific frame range (i.e. 00-30 spawn, 30-60 idle etc)
IDK, you are going to need it either way, so why not show them you can do it? it's designed to make your life easier and you will most likely have to use it. It's like not knowing basic art theory at that point.
This might depend on which application. For Unreal/Unity, I'd probably say yes, and that it would most likely cause issues in other programs. Maya for example, uses a few different "styles" for overlays, and the viewport is completely idle if nothing is playing.
D: lol not World of Warcraft... a "wow factor" meaning when someone sees it they say "Wow, I have never seen that before! That is cool!" Just because it is something that is original. and referring to your last question... idk. just not scifi. ;)
It's decently fun and graphically VERY impressive, but it's not the IL2 Sturmovik successor a lot of us hardcore WWII flight sim grognards were hoping for. Most of the player base seems to live in the arcade battles rather than the realistic simulator rooms.
Here is the small scene environment I'm working on. The zombie will be creeping towards her. Do you have any crits on the texturing, the lighting or just the setup ? It would help. Maybe I added too much grass, idk lol
They didn't take it out, they just explained it better. Pieces of rock irradiated by his Krypton's sun is poisonous to him because his metabolism is accustomed to ours. It's not scientifically bullet proof, but it's better than "it just hurts him lol idk."