You rock man. Everything is working perfectly :) One last question! :D Ok. So first off I've decided that my main usage will be your original script with retaining the current selection (the other one will be a secondary situational hotkey). Is it possible to make the script switch back to multi component mode? Right now…
I just tried out the code cryrid wrote for a Geometry Approximation toggle and it doesn't seem to toggle back and forth between sub d mode and regular poly mode while in vertex or edge mode. I think the Ctrl and + is somewhat I was looking for in terms of seeing both the base cage geometry and the subdivided geometry…
Any help would be much much appreciated with helping me work out how to animating a truncated cone unfolding into a flat surface. To use for sheet metal development. I can't find anything to point me in the right direction. I'm using maya or 3d max. Thanks.
Hi there Polycount!!!! Been a long while since I've posted anything, and even longer since I've posted any relevant work. However, I just moved to Seattle, and am working on 3D Assets again while attending FuturePoly (Awesome btw), So I figured I'd get a WIP post going for this Coke Machine I'm working on. That being said,…
dreamed i started smoking again and it was goooood. the dream did not come true though... i did get a wicked cool Horror Classics calender for 2010, that comes with 12 dvd's, including Night of the Living Dead (orig B&W) House on Haunted Hill, and Frankenstein's Freakin Daughter!
Hey Polycount, as I was digging through my pile of old 1 & 2 gig flash drives full of old school work, I happened upon one of my class projects. Watch, enjoy and have a laugh on me. This was done by myself and my three friends around 2010 for one of our classes (Credits in video description on YouTube) This was all hand…
Just wondering if there might be some changes coming for how we can select parts of our model? In Substance you can select bu UV or by Geometry, and by no way am I trying to compare or suggest you follow them...but that aspect of their program is really quite useful. So will there be any changes in the selection process…
I was wondering if there way to instance or reference a node within the graph. I know a can create a separate graph with an input and output, and then bring that into my graph, but it seems like a pointless extra graph for such a small task. Here is what I have. I need those tile generators to always be the same, but I…
Hi there, Currently residing in New Zealand we are a small team of talented third year university students that have collaborated together over a six week pre-production cycle to create a game. We have learnt UE4 from scratch and completely by ourselves have managed to create the game Upheaval.Upheaval is an upcoming…