Man that is a beautiful sculpt! :poly121: Hopefully it comes out sooner than later. I have a question about your set. Is it zbush + 2 dvds. Mudbox + 2 dvds or zbrush + Mudbox + 1 dvd? Or is it 1 sculpting dvd with both software + 2 dvds? Lol, sorry I'm just confused as to how this is going to work. Whatever route you take,…
1) i usually don't do any particles or custom animations, but you're supposed to do them before in case you wanna go for it. Valve will decide if to add them or not 2) Different styles are your choice. In the case of Skywrath Mage it's just a different color in the texture, but you can do also completly different objects…
Rakan #1 and Xayah #2 Looks incredble! As for why: Rakans hair on #1 just looks more Rakan-ish and I totally love it Xayah #2 also looks in general more like Xayah. #1 is cool and might fit Arctic Ops better but I think for the birdies it is better to not fully cover the face like Varus or Gragas. Tho I gotta say suit…
So... really really stuck with this (spend like 60 hours on it already and just blind for what is wrong): I imported a Latern to Crysis with a few simple animations and like three dummy bones for Attachments. The Latern should not do anything special but just be able to use the LAM Flashlight or any Flashlight-Effect at…
After viewing the movies I realized that this isn't just new tech in Gears 2, its stuff being included with Unreal Engine 3 for Gears 2...which means that even if Gears 2 doesn't get it right, we have access to this when it comes out for PC, and modders can use it for their stuff. I also want to shoot a giant cube of…
29 Been playing games since I was 2-ish (Blitz on the Vic 20, memories....), started messing about with editing them since I found out you can edit the car skins in Grand Prix 2- didn't do much more until I got a copy of Quake 2. Was in the games industry for 5 years at Mobius/Rockstar Leeds, been on the outside looking in…
I have just 4 cores here. I can see via Taskmgr that CB (feb7) is using all four, which is great. I get a consistent crash: 1. Load a 2048x2048 normalmap TGA. 2. Go to the Occlusion tab. 3. Click left and right on the Intensity slider, once every 1/2 second. I can click about 10 times before it dumps me to the desktop.…
Well Markovnikov, you have convinced me to continue the WD idea and i thank you for that. here are some WIPs... lighting is terrible but it should give an idea of my intentions... Also, i tested the gold shader in Dota 2 using the gold that is on Nyx's armor. i managed to get these values out: COLOR: gold diffuse color…
Hello, - Step 1 shows the manual cleanup to patch holes, using regular polygon modeling techniques. - Step 2 shows the individual thin chunks of terrain being extruded down to create thick slabs. The box under them was just used as a negative Boolean to even/flatten their bottom side, but this could be done with just…