Shouldn't this be in P&P since its kind of a WIP thread? Anywho awesome idea combining Enviro art with Character art. It fits into the less clicks portfolio approach. You said you wanted the focal point to be the characters so I think the "stage" should be well done, but nothing too flashy. I would go for a dirty…
Ok, I bit the bullet and bought a tablet pc. I have a 6x8 intuos 2 platinum at home, with dual sgi 1600sw lcd monitors, and a 9x12 intuos 2 at work with plain jane 21" crt. I prefer my tablet pc over both setups. I got the NEC Versa Litepad. It is 2.2 lbs, and .6" thick. Thats roughly the size of a 70 page spiral bound…
Hi everyone, I'm working on a project for fun. The gfx engine is not so bad but to really optimise it's doing a lot by hand. It's a free driving sim/game: http://www.racedepartment.com/forum/forums/racer.117/ Anyhow, I'm currently building the rolling moor land that the driving course runs through, so you can see up to 10…
Hey everyone and thank you for taking your time to read this. :) (Also, sorry for the upcoming text wall) I'm relatively new to the world of CG and am still trying to get my feet wet in a as many directions as I can. Currently, my primary focus lies on Game Development and 3D Modeling, for which I would like to purchase a…
I'm not going to pretend to sound like an expert since I'm pretty new to this stuff myself, but my limited understanding of it is that luminance seems to be very much related to "brightness". The problem is that brightness on your monitor, say if you use your monitor's options and set it to "90" - that isn't going to be…
TLDR; Normal maps are limited in what they can do by their bitrate :) As you said, when you're using tangent space normals, it alters each vertex's normal by adding onto the model's vertex normals, so because OP split the vertex normals, the normal map is the limit to how well the split can be covered up. The normal maps…
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Hey Snader Thanks That is what I wanted but I think I kinda figure out Why it wasnt working. I did the same thing before plugging in the normals result to the fresnel normal but my display became pink and gave me a error. so I used your example adn started to rebuild my shader little by little how I wanted. So originally…
handplane has been released and support has been moved to this thread: http://www.polycount.com/forum/showthread.php?t=116899 Hi Polycounters, handplane is a new tool being developed by Luke Hodorwicz and myself with the goal of solving tangent basis mismatch issues across multiple game engines. We are currently at an…