yeah, its tough in that sense... you basically have to use your judgement. If you put a 256 plane in unreal, that should take up your entire 1024. And extrapolate from that. If your uv shell takes up 128 units across, it should be 512 pixels wide on your map.
might i suggest some variation on the textures. how come you have used 128* textures by the way? if you didnt want to bump out the texture count, a trick i like to use is tohave some vertex colour in areas just add some hues in there and randomise it up a bit.
The Dell Outlet has a 20 inch. UltraSharp for $129. Dell Ultrasharps constistantly win the 3D World magazines best monitor. http://outlet.us.dell.com/ARBOnlineSales/topics/global.aspx/arb/online/en/InventorySearch?c=us&cs=22&l=en&lob=MON&MODEL_DESC=ALL&s=dfh
Thanx a lot to all of you! Vig, you saved my day. It was the biped and the auto collection. I deactivated the "Load Collection" Option in the copy/save rollout "Max Load Preferences".Then I loaded and saved my scenes again and it reduced the file size from 129 MB to 9 MB.
You can find it on the UDN I believe. Basically 1 Maya unit = 1 Unreal unit Height from normal floor to roof is 128 units I don't think there's any real equivalent inches/feet ratio but I guess you can make your own estimation.
For me the rendering is not slower at all. :) And i dont know, its pretty fast to begin with, I almost never render anything that takes longer than five minutes though : D Sometimes 10-20 if i go with 128 AA or so when rendering DOF.
The December 2017 data drop includes 120+ new entries and additional corrections, approaching almost 4700 total entries! Looking forward to hitting 5000 in 2018! Best wishes for a wonderful year to #gamedev worldwide. Now for some fireworks and champagne! Happy New Year! <3
Here is how I set it up , Camera height 4 m ,safe frame , 128 x128 tile res , 256 x 256 dimension of the mesh , ortographic projection .... Tough when I animate those holes come out , how cna I avoid this?
Looks like they're including Junction Point: http://www.eurogamer.net/articles/2011-01-24-disney-lays-off-epic-mickey-devs This is really facked up. 1.3 Million sales on a Wii exclusive game is considered a disappointment? What exactly were the expectations for that thing?
wow, there are a few unopened Intuos3's for 125 bid, 150 buy it now. But was there really much difference between 2-3 as there was between 1-2? I think intuos 2 is your best bet at this point, probably get a good size for a really cheap price.