Looks really nice. Only thing that stands out to me is the wood grain might be a little much. I think you need something a bit flatter with a slightly higher gloss. try to find the right balance http://www.museedelaguerre.ca/cwm/exhibitions/guerre/photos/2800/20070067-097.jpg Also I'd recommend embedding your Images in the…
Well started on my new environment piece, it will be referenced from some of Gray Shukos' work, hes a great artist. And my reference http://gray.shuko.free.fr/095.htm And his site if you wanna look at awesome stuff. C&C are welcome and thanks in advance. http://gray.shuko.free.fr/
A lot of the Ron Mueck books follow along on his process, though I don't recall any of them going into too much detail about the craft. But you could probably glean something from them about his team's coloring approach anyway... [ame="https://www.amazon.com/Boy-Ron-Mueck-Gautier-Deblonde/dp/0947564853"]Amazon.com: Boy by…
Combing and styling strand hair is now very easy and stable.Blender has this feature.I wonder why Maya lacks this. [ame=" https://www.youtube.com/watch?v=lxwox9C280Y&feature=player_embedded"]Creating a Realistic Head in Blender -- part 09b -- Creating Hair - YouTube[/ame] From the vid,u can see its quite easy to create and…
i was a bit sneeking around for a cheap cintiq alternative and ended up searching through the chinese Hanvon website. there i found two - umm lets say "interesting" things. ^^ first one: http://www.hwshuweiban.com/shuweibanchanpin/chuangyiyejiehuihua/2011/0923/92.html looks pretty the same as the dp 10.1 from Yiynova to me…
That kind of depth is too small to worry about;) U can always add some with normal map of course. As for the "seing through back of polygon", I am not sure if i understood it correctly, but u just place a fliped copy of that polygon on the other side for example. EDIT: just remembered another example - nice Stuart from…
Long time no see, So I have now moved to another town and enrolled at The Game Assembly's Game art education. I have not posted in a while since I had so many drawing that needed to be scanned, over 200 pages. So I took some of the more major stuff and compiled it in to one picture. On top of that I have done some…
Neox! This is utterly mindblowing, man! Can I ask some technical questions on how you're integrating your art into the prop and terrain system? Is it anything like how they did Rayman Legends? I understand if you can't answer, but if you can I'd love to know. [edit] Like this? (but of course with alpha blending under the…