TexTools has a macroscript that extends the selection. If you have faces selected it will select the associated shells (just like that checkbox). If you have edges selected it will loop that edge selection. If you don't bother installing TexTools, here is the script as standalone:macroScript…
Hey man have you tried to separate each rotation so they are both attached to the same controller but perform their matrix multiplication separately. I'm not sure when UDK normalized the local or global vectors but that may be your issue. Have you also tried on lay out every operation on paper? That always helps when…
@ Lonewolf - It is max, but its not really a script... What I do is use the wire parameters dialogue to wire the sub-d level of a turbosmooth applied to a sphere to the sliders. I then copy the turbosmooth modifier off the sphere, and "paste instanced" onto my geometry as Im working on it. That way the slider controls the…
Yes, the exporter only handles (can handle) a limited amount of data because of the way scripts and script output works (or not as the case actually is) within gMax, so you have to cut the model down into smaller sections for output... it might be less that 2k vertices per section, can't remember. Trouble is that this…
Is ctrl-b a custom shortcut you set up? Isn't ctrl-b set to break? Do you have Keyboard Shortcut Override turned on? Ctrl-b might be bound to something in UVW Unwrap than it is in the main UI so the Main UI shortcut is being overwritten by the UVW shortcut. I did some custom scripting to get my 6 key to always exit…
Here you go, fritz, and anyone else who wants it... http://www.greveson.co.uk/scripts/exportObjSet.ms <-- Save it to your 3dsmax scripts folder and run it once. You will find a new entry in Customize under the "MoP's Tools" category. Assign it to a hotkey, or put it in a toolbar or a quad menu. If it breaks, let me know…
I assume most people (me included) often just use Photoshop because its the fastest way to update textures. Most macro scripts always end up saving to an absolute URL and choosing each time save as .... is just a nightmare if you need to do it very often, adobe should finally provide a function to quickly export (map able)…
Staples might have one, but there is no easy button for art. Being self taught myself, I can only suggest the things I did. If you're looking to use editors (smart idea) go with the cheap/free ones that you can use. - Torque - Hammer - Unreal Ed - Radiant All of these will provide a great building block for understand…
I had this same problem at work. I found a script online that didnt work so I modified it. Put it in max/scripts/startup fn ReloadTexForMaterial m fname = ( for usedText in (usedMaps m) do ( if (toLower usedText) == (toLower fname) then ( --print (fname) m.wire = not m.wire m.wire = not m.wire ) ))fn reloadTexJpl…
Link the model to a dummy/helper or hidden object, then animate the object rotating. You can pull in an out as many models as you want, linking each one to the rotating helper. At work I have a few light scenes, and a script. I load my model, then run the script - I choose the lighting I want and it merges the camera and…