I did most of what you suggested: .- given a 20% variation in size -. used speedtree color variation node .- used a Constant3 to multiply the base texture to get a more "plausible" base color -. tilted cards to hide the terrain better Speedtree color variation node is VERY sensitive, I have to move by 0,01 steps and at…
Your work is amazing. Im working on a university project right now and have the same problem with the separated meshes. I use the Object Merge Node to input my meshes from other Geometry Nodes. I need to enable the Pack Geometry feature to achieve separated Meshes in Unity, but with this feature i lost my collision group…
Substance mesh render node Lets you use Highpoly mesh data in your substance graph. Package contains: - substance designer node for color and grayscale versions - set of meshes for baking various atlas compositions - houdini asset to make atlases (tested only inside Houdini, running under Houdini Engine in other…
I think your best bet is lniking the chain links into a heirarchy (you can use 1 bone for each link and just parent the bone to the links), apply a spline IK to it with a few control nodes. Hide that on a layer. Make your animations. then unhide the chain and key it to match your animations. You could experiemnt with…
Looks like you didn't set up the material properly - use a Standard 3dsmax material, plug a Normal map node in your Bump slot, increase the value to 100%, then plug your baked map in your Normal Map node. Then remember to enable Show materials with textures and with hardware shading (or realistic, not sure how it's called…
There is an illegal self reference involving the hand_r node in the _rArmRight_exposeTm expose transform helper. In order to fix this the _rArmRight_exposeTm expose node will be set empty. So i get this when i rotate the pinky finger, da fuq how can making a change on a child of the hand affect the tranform info of the…
Well that depends on what program he using, or what he plans on what he want to do. I know program like maya, it would be great to know python and mel script to create custom tools. Unreal Engine 4 is C++, but they have a Blueprint system. It's pretty much a build in visual-template node program. In which you plug in and…
Sure you can. Just use different period with the time, and different division. But for this, you will need a second debug scalar node. because a number can't really have 2 decimal point. And then just add the 2 debug scalar node together. You will also need to position it using the uvs input of the second debug scalar. Or…
One of allegorithmics's recent youtube videos is about using a node called atlas maker to make texture atlases. Its a little different from what you are trying to do, but if your graphs already setup for your character colours you could create a node or preset that you plug your graphs into that will put your textures in…
Good luck dude. Let's hope it was only that one node. I took a course on the lympatic system last year. Very important function of the body many people tend to overlook. Having 25 nodes removed sounds unbelievable. It's these situations that cause me to question whether I should be working outside anymore, especially with…