Recently everything is done and I am working on my written thesis, but here and there the level gets some improvment. I found two totally talented voice actresses, Haley C. McCarthy and Chloe Liao and both recorded 17 lines for narration and here you can hear an example. I hope you like it as I do :smiley:…
Definitely this. I've used the wiki a ton in the past and still do, the biggest issue I have is how slow some pages are. Especially when you click a link and it doesn't open a new tab, just simply goes to the link and then when you want to go back, it takes just a long to reload the page. I agree also with kitty that is…
What style are you going for? Realistic? The normal map looks really off, how are you generating it? I found a quick example of what a normal map should look like http://2.bp.blogspot.com/-CwEI9lo-ql8/TzeDqnsfxeI/AAAAAAAAAC0/aA_bKmJ3tGw/s1600/normaltest1.png If you arn't getting these kind of colorings its not going to…
Base your texture size on the texel density and size of your surfaces. First determine how many pixels/m you'll want by testing, allocating your memory budget etc. For example, Rainbow Six Siege uses 1024 texels per meter, so a 2048x2048 texture would cover 2x2 meters. Some materials allow more repetition without creating…
It looks to me like in that first example, the low poly's UVs or faces are unwelded. Or you accidentally used an auto unwrap. Also, looking a the 2nd example, it seems your cage is still incorrect. You're not getting enough distance. Try increasing the cage distance from the base mesh so there's no clipping at all. Also,…
Here is an simple explanation of vertex normals ChatGPT gave me . Decades ago it took me a month probably of miss and hit to figure out. I wish there were something like chatGPT back then: [moderator edit, AI summary removed, we don't want AI regurgitated info on Polycount,] ps. Well , when I asked Chat to generate picture…
The past week has been pretty slow, mostly watching tutorials and planning / discussing ideas. I was really inspired by this concept by Chris Doretz of what looks like a plastic quarantine tunnel running through a damaged hospital area. It looked like it would introduce some really cool opportunities for lighting and also…
you can do it in a loop over all the objects. Here's an example: //this selects all the objects in the scene you're allowed to delete select -ado; //this makes a list of the selected objects string $mySelection[] = `ls -selection`; //now we loop through the selection for ($obj in $mySelection) { if ($obj == "pCube1") {…
Hi everyone I'm trying to speed up my workflow and I do have most of the tools i use on hot keys but I have an issue with the editable poly tools which has toolbox settings, for example the way i want it to work is I select my edges and I press for example my chamfer hotkey, then i want it to go to the chamfer setting…
This came up a while back in an unrelated thread, which I can't find any more (of course). Is there a way to change Zbrush's default behaviour when sculpting on open edges? For example, you make an apron accessory for a character which is simply single-sided polygons without a thickness. I find that when I hit the open…