@heboltz3 Thanks you. I am not an expert, however maybe that will be any of help :) 1. Sometimes I will fix my hipoly to match closer to low poly. Hipoly on the right side will force me to add one more loop to low poly to go deeper below the top layer of dress. However poly limit was tight, so insead I decided to make top…
Wow, quite a heated discussion going on in here. I understand the frustration of working hard on a project, or many projects, that never come to fruition. Especially if money is tight and you were counting on them. I've scrapped video game projects I've spent a year on because I had bitten off more than I could chew, lost…
It's understandable how everyone is jealous of Anuxi. She works like a machine and creates really quality items. I personally don't like all of her designs but I can't say a single word about her work quality. I do believe her items have bigger potential getting in the game just because she made them but that may not be…
First of all grats to all who got some stuff in the game! Specially Anuxis jackpot! :thumbup: Yeah, i agree with shellnut on this. I'm not expecting to get my stuff in the game at all to be honest, if it does that's great but for me this is all about learning and to get better at zbrush mainly. I'm picking up a lot of good…
This issue clearly shows some problems the polycount dota 2 workshop community needs to address asap imho. I dont wanna make it too big of an issue but it clearly shows the need for some general guidelines so this wont happen in the future. I am not a community member for long but I see some need for guidelines so that…
Something that no one mentioned was that desolator for dazzle in the new set. That doesn't make any type of sense at all. It's wrong and misleading and valve just broke all their rules in this new chest! Usually when I'm super confident that I'm winning a game I buy crazy items like diffusal blade for anti-mage but I will…
Ya know, the more I think about it and through my own experiments with traditional jiggle bones, I don't think that they actually work inside of DOTA. You got me thinking when you mentioned Naix making use of them, so I de-compiled him to check out his .qc and guess what? No mention of jiggle bones what so ever, and he…
"I can very clearly see the jaggy edges of the models in that picture, as well the smudgy texture in one the blue parts, the author was simply clever enough to play within the limitations of the the stuff to make things pop."- not true at all. "No shit, they get compiled."--no, you start with the 256 or you would get…
Celebrate? Why? What makes it different from another month release? It is the same shit we are getting every month. Hell, Spring 2014 was bad but bearable coz like if you made a single and it didn't get in, no big deal. Now we got over 40 or so groups or single artists making sets. Only for 8-12 to be accepted. The rest…
That is what the model will look in the Hero selection screen when you have everything set to Max (AF is also important). 512px at LOD0 per piece sounds pretty doable to me, with 256px and LOD1 for ingame, I don't understand what the problem is here. I can very clearly see the jaggy edges of the models in that picture, as…