If you want a cool sculpt, sure. I usually add minor textural details with a photo. I've never had a good reason to spend the extra time it would take to get all those intricate details from a sculpt. This is coming from an environment artist perspective, but I usually stick the the lowest subdivision necessary to get…
Well for hard surface stuff I usually model a "medium poly" before I go in and add all the support loops for the sub-d high poly model. That usually gives you a good base and requires only a little bit of tweaking to get it to work right. If you do not have an older lower poly model, then just duplicate your high poly and…
Ah, I couldn't see the problem before. There is some greenish banding on the window sill, right? This looks like a low-quality video card problem. What is your graphics card? If you're using a laptop, and you have both an integrated GPU (usually Intel) and a dedicated GPU (AMD or Nvidia) then you may need to force Max to…
0 - in 3Ds Max, which is "Render to Texture" this usually happens when I'm trying to type numbers and wherever I tried to type the numbers lost the focus because no reason and I use mouse click to confirm the entered value which will most of the time cause Max to crash on a heavy scene and if it doesn't it usually takes…
Not going to lie.. I have directly imported that obj model after i exported it... then reexported the imported version. Usually OBJ is the end all be all to cleaning up a model.. yet the problem persists.. this is why i am thinking mayas turtle renderer might be the issue. Turtle is what i use to generate normals and…
It's a pretty common naming cov. Usually the location or the level it was used in is there at the start so people know where it belongs and you can easily sort by it's location in long lists Map_Type_Desc_Number so A) Horse Chase Map B) It's a Rock C) It's a Layered type of Rock which is Medium in Size D) It's the First…
I've noticed when a single shader has too many textures (like 3 or more usually) it will stop updating. I usually do what unstoppablex recommends or I'll click the little lock symbol (should be to the right of Ambient and Diffuse). I might also toggle hardware shading (the little checker-box to show it up in viewport). All…
Not at all, why would you even consider connecting that? Less players = a weapon that can only fire one shot at a time is less effective? Snipers are brutal, especially if they're comfortable switching to pistol or shotgun in close range. Usually the decent snipers are in the first couple spots of their team's…
For me I usually go this route, keep in mind these are rough estimates 1-2 hours looking up reference and inspiration for a mood board 1 hour thumbnailing/silhouettes. just really quick sketches. 1-3 hours picking best couple thumbnails and refining them a bit more/ 1-3 pick final and refine it as far as you want/need to.…
http://en.wikipedia.org/wiki/Normal_mapping "In 3D computer graphics, normal mapping is an application of the technique known as bump mapping. While bump mapping perturbs the existing normal (the way the surface is facing) of a model, normal mapping replaces the normal entirely. Like bump mapping, it is used to add details…