Alright mate, very solid for a uni project. I would say... * Knock down the gloss/reflectivity on the jeans massively. From your beauty shot, it almost matches the coat (I don't have any PBR values for denim at hand but there is a chart half way through this page that might help:…
Hello everyone! My name is Mikhail Stroganov. I am from Russia, but due to the geopolitical situation I live in Vietnam. I understand that we have a difference in time zones, but for the sake of an interesting project I am ready to adapt and work at any time) I am not a professional but an experienced junior 3D environment…
I won't go into details since everything has been very well covered already (and that's an understatement !) but I'll just share the way I personally tend to review this kind of stuff when receiving files, and what I notice without even doing a test bake. - First off I open the low in FBXReview. It's as barebones as it…
One setting you may not be aware of (in xNormal), is in plugins - Tangent space calculator - mikktspace: check "Calculate Binormals in Pixel Shader". As this is how both Toolbag2 and UE4 handle their tangent space normals (when in the case of xNormal/mikkt for Toolbag2).
Neato! You could also crop out those deetz to get decals from them. Chiming in cause I had a similar idea but different workflow to use toolbag baker better and more efficiently. 1, make basemesh as detailed as I want my lowpoly to be. Unwrap the basemesh (with supporting geometry and all), and bake object space normals in…
Day 10. Bake is done. First of all, I manually exploded game ready and high poly meshes in Blender to prevent any baking artifacts. I exported 8 vehicle parts (each part exists in a separate collection, like cabin or turret). Then I used Marmoset Toolbag 3 to bake Normal/Curvature/AO/World space/Position/Thickness maps,…
I would guess you need to look into softening your edges, and then going through and hardening edges that have UV seams (as a catch all, though in general you'll only need to harden an edge at a UV seam that is around 90 degrees or more/ a dramatic plane change as it were). Secondly, I would look into adding some padding…
Okay! Yet another month has rolled past; but it was due to being hung up on that Environment assignment at school. We were so busy getting stuff for it done that I couldn't do any character work nor paintings... Euck. Other than that, all of the sketches and such that I did manage to complete are for projects that are…