@gnoop for sure! I've found the same, leverage procedural stuff for quick results but polish there is brutal, it's just so much easier to finalize in ZBrush. I'm usually sending things back and forth. I really enjoy starting tileables with sculpted heighmask chunks from zbrush. Then I'll usually have to paint stuff out.…
We are currently expanding our horse mobile game. We now require hand painted textures for our Arabian horse model. Job outline: 5 natural textures for the new Arabian horse breed. Along with 2 magical textures. The horse model and UVs already exist. This is purely a texturing job. Normal maps are not required, however all…
Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…
After that, I finally understood the skeleton. For some reason, the parts that had always been the hardest for me to understand were the clavicle, the scapula, and how they connect. At that point, I moved on with anatomy. The next step was to build the muscles on top of the entire skeleton.
Working on those hand painted texture skills. Really enjoing working on this one. This model waited for texturing about 2 years... About half day of work. Based on Artyom Vlaskin concept.