Put a few hours in myself, the graphics are a huge improvement over the original and i love the original organic feel they've created for the aliens. The mouth cam was genius. The game has a long way to go though in terms of becoming a worthy succesor in my opinion, and i'm not reffering to lag and bugs as this IS an early…
eh, i get and agree with the sentiment but I don't believe it. Film has been vastly more developed than game art has at this point, we're tbh following them at the moment really so far as art assets go. narrative wise, I suppose we're going in other directions necessarily as a result of how we interact with the medium…
@SaintSellotape Been working on some new stuff after your feedback Align World I have been working on a new tool call 'Align World' . All it does is rotate the selected UV islands to match world orientation. The tool determines orientation for 6 direction thresholds (e.g top view, side views,,..). This is a great tool for…
One of the things that excites me most about my Industrial Design course at the moment is that I'm finally learning to sketch properly. We're only a little way in so I don't have much to show for it yet, but they're very big on weeding out bad technique quickly. One thing they're very big on is confidence of linework.…
I think I read that thread before too, about Max pushing out inconsistently. Hence why I always do a push and a reset before the actual bake so the cage is pushing out properly for me. Using the Max cage in Substance gives the same result as Max so I know the cage is working the same. I think you're right about the…
Hey Bradley, awesome stuff so far. Great job keeping your reel short. One thing that would be helpful to know is if you are targeting a specific industy (games, vfx, etc). Onto some critique! The Dino ha's a lot of good subtle movement. The 2 moment to I would Polish more are the weight change when it looks left, and then…
Haha thanks for the interest dudes and dudettes, really awesome how many people are keen, I wish I could make this thing massive so collectively our 3d girls could take over the internetz!! - but I do want to keep it small and focused at this point so i can really get personal one on one time with the group. I'll update…
Hey Paul, Just wanna start off by saying bravo on clearing such a massive workload in such a short amount of time... being an artist currently based in Hong Kong, I know a thing or two about building a batch load of assets against the clock... So mad respect for the effort you've grinded through. As for critique now, I'd…
No, flash does not a better website make. Check out these good looking sites: http://www.polygoo.com/ http://www.brameulaers.com/ http://www.matroskinworks.com/ Super simple and straight to the point. It's all you need. Anyway, presentation is not really important right now. Your work is. (though, one hint: use printscreen…
Thanks for all the feedback and input! @Vovosunt & Todestomate: I initially had a version in which wisp would fall from the sky similarly to the spirits but I then scrapped it in favour of the current version which has one big advantage: you can immediately identify Wisp's location. As the spawn effect is not really an…