Me either, Adam. When I play on ranked servers, there is 'lag' of some kind, but I don't know what it is. My ping (and everyone else's) stays 30-60, but it's like I have a 500 ping. It is REALLY pissing me off, and is certainly not helping my farken stats.
Elevator pitch! http://grooveshark.com/s/Saesons+Of+War/3xVn9O?src=5 "The player is a time/space/dimension knight trapped in a universe with the one he pursues. With sheer force of will, the player is capable of ripping the fabric of time/space, summoning ancient heroes, armour, weapons, or anything of all ages to his…
Eric, I understand, and that's good advice. It's just that I think I've made a mistake of making realistic characters for my portfolio and then saying goodbye to all the potential environment or prop modeling positions when it came to looking for an internship. So it's more about if the studios enjoy seeing more specific…
Had a quick look, here are some thoughts. Toss the non-character work. The sight and the glider should go, they confuse your portfolio. Definitely need more humans but... If you only really have an interest in creatures, definitely put your creatures first. Just have some finished humans to prove you don't make creatures…
WARNING SPOILERS BELOW! I just got back from seeing it. Yeah the vehicle designs were really cool, so were the architectural things, and the costumes were neat too. It was also well acted. Pacing was, as other people have stated, fairly poor. It seemed to me that they spent more time on less important things and on the…
Thanks ReMixx, I like the idea of using pieces of the Radiant Ancient for the back piece. I did have a wing design in mind a bit, kind of burnt wings of a fallen angel or something, due to the exile/prisoner theme. Also working on this set with Square. He's still reworking the sword a bit.
Oh, let me illustrate what I mean with a crappy paint image: the green lines of the default venge show the rough trend of the hair silhouette, it's very sharp and pointing upwards. I think that gives her kind of an agressive, energetic notion. The feather and the wings pick that up again, but a little bit too vertical in…
For first beta any contact with the ground will cause a respawn. if the player lands at a safe speed and gear-first it will be considered a forced landing (as the only reason to land atm is for too much damage) and anything too fast or wing first etc will be considered a crash. Ebventually we will have some better physics…
What was your reference? Because you're off to a good start, but it just looks a bit unappetizing at a first glance (soft, smushy and somewhat shiny), but I might simply be expecting a different kind of bread. The softness might be due to the mesh bulging out between the cuts and the cuts sloping down too gently in some…